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chore: format Minecraft.World
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@@ -7,90 +7,68 @@
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const float LevelSoundPacket::PITCH_ACCURACY = Byte::MAX_VALUE / 2.0f;
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const float LevelSoundPacket::LOCATION_ACCURACY = 8.0f;
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LevelSoundPacket::LevelSoundPacket()
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{
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sound = 0;
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x = 0;
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y = Integer::MAX_VALUE;
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z = 0;
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volume = 0.0f;
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pitch = 0;
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LevelSoundPacket::LevelSoundPacket() {
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sound = 0;
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x = 0;
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y = Integer::MAX_VALUE;
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z = 0;
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volume = 0.0f;
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pitch = 0;
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}
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LevelSoundPacket::LevelSoundPacket(int sound, double x, double y, double z, float volume, float pitch)
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{
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this->sound = sound;
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this->x = (int) (x * LOCATION_ACCURACY);
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this->y = (int) (y * LOCATION_ACCURACY);
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this->z = (int) (z * LOCATION_ACCURACY);
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this->volume = volume;
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// 4J-PB - Let's make the pitch a float so it doesn't get mangled and make the noteblock people unhappy
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//this->pitch = (int) (pitch * PITCH_ACCURACY);
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this->pitch = pitch;
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LevelSoundPacket::LevelSoundPacket(int sound, double x, double y, double z,
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float volume, float pitch) {
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this->sound = sound;
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this->x = (int)(x * LOCATION_ACCURACY);
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this->y = (int)(y * LOCATION_ACCURACY);
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this->z = (int)(z * LOCATION_ACCURACY);
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this->volume = volume;
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// 4J-PB - Let's make the pitch a float so it doesn't get mangled and make
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// the noteblock people unhappy
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// this->pitch = (int) (pitch * PITCH_ACCURACY);
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this->pitch = pitch;
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// if (this->pitch < 0) this->pitch = 0;
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// if (this->pitch > 255) this->pitch = 255;
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// if (this->pitch < 0) this->pitch = 0;
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// if (this->pitch > 255) this->pitch = 255;
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}
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void LevelSoundPacket::read(DataInputStream *dis)
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{
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sound = dis->readInt();
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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volume = dis->readFloat();
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//pitch = dis->readUnsignedByte();
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pitch = dis->readFloat();
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void LevelSoundPacket::read(DataInputStream* dis) {
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sound = dis->readInt();
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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volume = dis->readFloat();
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// pitch = dis->readUnsignedByte();
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pitch = dis->readFloat();
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}
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void LevelSoundPacket::write(DataOutputStream *dos)
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{
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dos->writeInt(sound);
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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dos->writeFloat(volume);
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//dos->writeByte(pitch);
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dos->writeFloat(pitch);
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void LevelSoundPacket::write(DataOutputStream* dos) {
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dos->writeInt(sound);
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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dos->writeFloat(volume);
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// dos->writeByte(pitch);
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dos->writeFloat(pitch);
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}
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int LevelSoundPacket::getSound()
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{
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return sound;
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int LevelSoundPacket::getSound() { return sound; }
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double LevelSoundPacket::getX() { return x / LOCATION_ACCURACY; }
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double LevelSoundPacket::getY() { return y / LOCATION_ACCURACY; }
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double LevelSoundPacket::getZ() { return z / LOCATION_ACCURACY; }
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float LevelSoundPacket::getVolume() { return volume; }
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float LevelSoundPacket::getPitch() {
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// return pitch / PITCH_ACCURACY;
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return pitch;
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}
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double LevelSoundPacket::getX()
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{
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return x / LOCATION_ACCURACY;
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void LevelSoundPacket::handle(PacketListener* listener) {
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listener->handleSoundEvent(shared_from_this());
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}
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double LevelSoundPacket::getY()
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{
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return y / LOCATION_ACCURACY;
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}
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double LevelSoundPacket::getZ()
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{
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return z / LOCATION_ACCURACY;
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}
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float LevelSoundPacket::getVolume()
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{
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return volume;
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}
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float LevelSoundPacket::getPitch()
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{
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//return pitch / PITCH_ACCURACY;
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return pitch;
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}
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void LevelSoundPacket::handle(PacketListener *listener)
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{
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listener->handleSoundEvent(shared_from_this());
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}
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int LevelSoundPacket::getEstimatedSize()
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{
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return 4 * 6;
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}
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int LevelSoundPacket::getEstimatedSize() { return 4 * 6; }
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