chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -8,152 +8,109 @@
#include "../Util/FoodConstants.h"
#include "FoodData.h"
FoodData::FoodData()
{
exhaustionLevel = 0;
tickTimer = 0;
FoodData::FoodData() {
exhaustionLevel = 0;
tickTimer = 0;
this->foodLevel = FoodConstants::MAX_FOOD;
this->lastFoodLevel = FoodConstants::MAX_FOOD;
this->saturationLevel = FoodConstants::START_SATURATION;
this->foodLevel = FoodConstants::MAX_FOOD;
this->lastFoodLevel = FoodConstants::MAX_FOOD;
this->saturationLevel = FoodConstants::START_SATURATION;
}
void FoodData::eat(int food, float saturationModifier)
{
foodLevel = std::min(food + foodLevel, FoodConstants::MAX_FOOD);
saturationLevel = std::min(saturationLevel + (float) food * saturationModifier * 2.0f, (float)foodLevel);
void FoodData::eat(int food, float saturationModifier) {
foodLevel = std::min(food + foodLevel, FoodConstants::MAX_FOOD);
saturationLevel =
std::min(saturationLevel + (float)food * saturationModifier * 2.0f,
(float)foodLevel);
}
void FoodData::eat(FoodItem *item)
{
eat(item->getNutrition(), item->getSaturationModifier());
void FoodData::eat(FoodItem* item) {
eat(item->getNutrition(), item->getSaturationModifier());
}
void FoodData::tick(std::shared_ptr<Player> player)
{
void FoodData::tick(std::shared_ptr<Player> player) {
int difficulty = player->level->difficulty;
int difficulty = player->level->difficulty;
lastFoodLevel = foodLevel;
lastFoodLevel = foodLevel;
if (exhaustionLevel > FoodConstants::EXHAUSTION_DROP) {
exhaustionLevel -= FoodConstants::EXHAUSTION_DROP;
if (exhaustionLevel > FoodConstants::EXHAUSTION_DROP)
{
exhaustionLevel -= FoodConstants::EXHAUSTION_DROP;
if (saturationLevel > 0)
{
saturationLevel = std::max(saturationLevel - 1, 0.0f);
}
else if (difficulty > Difficulty::PEACEFUL)
{
foodLevel = std::max(foodLevel - 1, 0);
}
}
// 4J Added - Allow host to disable using hunger. We don't deplete the hunger bar due to exhaustion
// but I think we should deplete it to heal
if(player->isAllowedToIgnoreExhaustion())
{
if(foodLevel > 0 && player->isHurt())
{
tickTimer++;
if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT)
{
player->heal(1);
--foodLevel;
tickTimer = 0;
}
}
}
else if (foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt())
{
tickTimer++;
if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT)
{
player->heal(1);
tickTimer = 0;
}
}
else if (foodLevel <= FoodConstants::STARVE_LEVEL)
{
tickTimer++;
if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT)
{
if (player->getHealth() > 10 || difficulty >= Difficulty::HARD || (player->getHealth() > 1 && difficulty >= Difficulty::NORMAL))
{
player->hurt(DamageSource::starve, 1);
}
tickTimer = 0;
}
}
else
{
tickTimer = 0;
}
if (saturationLevel > 0) {
saturationLevel = std::max(saturationLevel - 1, 0.0f);
} else if (difficulty > Difficulty::PEACEFUL) {
foodLevel = std::max(foodLevel - 1, 0);
}
}
// 4J Added - Allow host to disable using hunger. We don't deplete the
// hunger bar due to exhaustion but I think we should deplete it to heal
if (player->isAllowedToIgnoreExhaustion()) {
if (foodLevel > 0 && player->isHurt()) {
tickTimer++;
if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT) {
player->heal(1);
--foodLevel;
tickTimer = 0;
}
}
} else if (foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt()) {
tickTimer++;
if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT) {
player->heal(1);
tickTimer = 0;
}
} else if (foodLevel <= FoodConstants::STARVE_LEVEL) {
tickTimer++;
if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT) {
if (player->getHealth() > 10 || difficulty >= Difficulty::HARD ||
(player->getHealth() > 1 && difficulty >= Difficulty::NORMAL)) {
player->hurt(DamageSource::starve, 1);
}
tickTimer = 0;
}
} else {
tickTimer = 0;
}
}
void FoodData::readAdditionalSaveData(CompoundTag *entityTag)
{
if (entityTag->contains(L"foodLevel"))
{
foodLevel = entityTag->getInt(L"foodLevel");
tickTimer = entityTag->getInt(L"foodTickTimer");
saturationLevel = entityTag->getFloat(L"foodSaturationLevel");
exhaustionLevel = entityTag->getFloat(L"foodExhaustionLevel");
}
void FoodData::readAdditionalSaveData(CompoundTag* entityTag) {
if (entityTag->contains(L"foodLevel")) {
foodLevel = entityTag->getInt(L"foodLevel");
tickTimer = entityTag->getInt(L"foodTickTimer");
saturationLevel = entityTag->getFloat(L"foodSaturationLevel");
exhaustionLevel = entityTag->getFloat(L"foodExhaustionLevel");
}
}
void FoodData::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putInt(L"foodLevel", foodLevel);
entityTag->putInt(L"foodTickTimer", tickTimer);
entityTag->putFloat(L"foodSaturationLevel", saturationLevel);
entityTag->putFloat(L"foodExhaustionLevel", exhaustionLevel);
void FoodData::addAdditonalSaveData(CompoundTag* entityTag) {
entityTag->putInt(L"foodLevel", foodLevel);
entityTag->putInt(L"foodTickTimer", tickTimer);
entityTag->putFloat(L"foodSaturationLevel", saturationLevel);
entityTag->putFloat(L"foodExhaustionLevel", exhaustionLevel);
}
int FoodData::getFoodLevel()
{
return foodLevel;
int FoodData::getFoodLevel() { return foodLevel; }
int FoodData::getLastFoodLevel() { return lastFoodLevel; }
bool FoodData::needsFood() { return foodLevel < FoodConstants::MAX_FOOD; }
void FoodData::addExhaustion(float amount) {
exhaustionLevel =
std::min(exhaustionLevel + amount, FoodConstants::MAX_SATURATION * 2);
}
int FoodData::getLastFoodLevel()
{
return lastFoodLevel;
float FoodData::getExhaustionLevel() { return exhaustionLevel; }
float FoodData::getSaturationLevel() { return saturationLevel; }
void FoodData::setFoodLevel(int food) { this->foodLevel = food; }
void FoodData::setSaturation(float saturation) {
this->saturationLevel = saturation;
}
bool FoodData::needsFood()
{
return foodLevel < FoodConstants::MAX_FOOD;
}
void FoodData::addExhaustion(float amount)
{
exhaustionLevel = std::min(exhaustionLevel + amount, FoodConstants::MAX_SATURATION * 2);
}
float FoodData::getExhaustionLevel()
{
return exhaustionLevel;
}
float FoodData::getSaturationLevel()
{
return saturationLevel;
}
void FoodData::setFoodLevel(int food)
{
this->foodLevel = food;
}
void FoodData::setSaturation(float saturation)
{
this->saturationLevel = saturation;
}
void FoodData::setExhaustion(float exhaustion)
{
this->exhaustionLevel = exhaustion;
void FoodData::setExhaustion(float exhaustion) {
this->exhaustionLevel = exhaustion;
}