chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -2,64 +2,80 @@
#include <assert.h>
//Note - this is meant to be a really simple wrapper round a pointer just to be able to add a length value to arrays.
// As such, it shouldn't delete its data in a destructor as shallow copies will be made of this and we don't want to
// free the data just because one of those has gone out of scope
template <class T> class arrayWithLength
{
// Note - this is meant to be a really simple wrapper round a pointer just to be
// able to add a length value to arrays.
// As such, it shouldn't delete its data in a destructor as shallow copies will
// be made of this and we don't want to free the data just because one of those
// has gone out of scope
template <class T>
class arrayWithLength {
public:
T *data;
unsigned int length;
arrayWithLength() { data = NULL; length = 0; }
arrayWithLength(unsigned int elements, bool bClearArray=true) { assert(elements!=0); data = new T[elements]; if(bClearArray){ memset( (void*)data,0,sizeof(T)*elements); } this->length = elements; }
T* data;
unsigned int length;
arrayWithLength() {
data = NULL;
length = 0;
}
arrayWithLength(unsigned int elements, bool bClearArray = true) {
assert(elements != 0);
data = new T[elements];
if (bClearArray) {
memset((void*)data, 0, sizeof(T) * elements);
}
this->length = elements;
}
// 4J Stu Added this ctor so I static init arrays in the Item derivation tree
arrayWithLength( T data[], unsigned int elements) { this->data = data; this->length = elements; }
// 4J Stu Added this ctor so I static init arrays in the Item derivation
// tree
arrayWithLength(T data[], unsigned int elements) {
this->data = data;
this->length = elements;
}
//~arrayWithLength() { delete[] data; }
//~arrayWithLength() { delete[] data; }
void resize( unsigned int elements )
{
assert( elements > length );
T *temp = new T[elements];
memset( (void*)temp,0,sizeof(T)*elements);
void resize(unsigned int elements) {
assert(elements > length);
T* temp = new T[elements];
memset((void*)temp, 0, sizeof(T) * elements);
if( data != NULL )
{
std::copy( data, data+length, temp );
if (data != NULL) {
std::copy(data, data + length, temp);
delete[] data;
}
data = temp;
length = elements;
}
delete[] data;
}
data = temp;
length = elements;
}
T& operator[](unsigned int i) { return data[i]; }
T operator[](unsigned int i) const { return data[i]; }
T& operator[](unsigned int i) { return data[i]; }
T operator[](unsigned int i) const { return data[i]; }
};
// TODO 4J Stu - This looks right, but is it?
template <class T> class array2DWithLength
{
typedef arrayWithLength< T >* _parrayWithLength;
template <class T>
class array2DWithLength {
typedef arrayWithLength<T>* _parrayWithLength;
public:
_parrayWithLength *data;
unsigned int length;
array2DWithLength() { data = NULL; length = 0; }
array2DWithLength(unsigned int dimA, unsigned int dimB)
{
data = new _parrayWithLength[dimA];
this->length = dimA;
_parrayWithLength* data;
unsigned int length;
array2DWithLength() {
data = NULL;
length = 0;
}
array2DWithLength(unsigned int dimA, unsigned int dimB) {
data = new _parrayWithLength[dimA];
this->length = dimA;
for( unsigned int i = 0; i < length; i++ )
data[i] = new arrayWithLength<T>(dimB);
}
for (unsigned int i = 0; i < length; i++)
data[i] = new arrayWithLength<T>(dimB);
}
_parrayWithLength& operator[](unsigned int i) { return data[i]; }
_parrayWithLength operator[](unsigned int i) const { return data[i]; }
_parrayWithLength& operator[](unsigned int i) { return data[i]; }
_parrayWithLength operator[](unsigned int i) const { return data[i]; }
};
class Biome;
class LevelChunk;
class Node;
@@ -69,7 +85,7 @@ class Stat;
class MobCategory;
class File;
class Vertex;
class _Polygon; // Renaming as have conflict with Windows Polygon fn
class _Polygon; // Renaming as have conflict with Windows Polygon fn
class ServerLevel;
class MultiPlayerLevel;
class Level;
@@ -77,7 +93,7 @@ class LevelRenderer;
class WeighedRandomItem;
class WeighedTreasure;
class Layer;
//class Cube;
// class Cube;
class ModelPart;
class Enchantment;
class ClipChunk;
@@ -88,27 +104,27 @@ typedef arrayWithLength<char> charArray;
typedef arrayWithLength<short> shortArray;
typedef arrayWithLength<int> intArray;
typedef arrayWithLength<float> floatArray;
typedef arrayWithLength<Biome *> BiomeArray;
typedef arrayWithLength<LevelChunk *> LevelChunkArray;
typedef array2DWithLength<LevelChunk *> LevelChunk2DArray;
typedef arrayWithLength<Node *> NodeArray;
typedef arrayWithLength<Item *> ItemArray;
typedef arrayWithLength<Tile *> TileArray;
typedef arrayWithLength<Stat *> StatArray;
typedef arrayWithLength<MobCategory *> MobCategoryArray;
typedef arrayWithLength<File *> FileArray;
typedef arrayWithLength<Vertex *> VertexArray;
typedef arrayWithLength<_Polygon *> PolygonArray;
typedef arrayWithLength<ServerLevel *> ServerLevelArray;
typedef arrayWithLength<MultiPlayerLevel *> MultiPlayerLevelArray;
typedef arrayWithLength<Level *> LevelArray;
typedef arrayWithLength<LevelRenderer *> LevelRendererArray;
typedef arrayWithLength<WeighedRandomItem *> WeighedRandomItemArray;
typedef arrayWithLength<WeighedTreasure *> WeighedTreasureArray;
typedef arrayWithLength< std::shared_ptr<Layer> > LayerArray;
//typedef arrayWithLength<Cube *> CubeArray;
typedef arrayWithLength<ModelPart *> ModelPartArray;
typedef arrayWithLength<Enchantment *> EnchantmentArray;
typedef arrayWithLength<Biome*> BiomeArray;
typedef arrayWithLength<LevelChunk*> LevelChunkArray;
typedef array2DWithLength<LevelChunk*> LevelChunk2DArray;
typedef arrayWithLength<Node*> NodeArray;
typedef arrayWithLength<Item*> ItemArray;
typedef arrayWithLength<Tile*> TileArray;
typedef arrayWithLength<Stat*> StatArray;
typedef arrayWithLength<MobCategory*> MobCategoryArray;
typedef arrayWithLength<File*> FileArray;
typedef arrayWithLength<Vertex*> VertexArray;
typedef arrayWithLength<_Polygon*> PolygonArray;
typedef arrayWithLength<ServerLevel*> ServerLevelArray;
typedef arrayWithLength<MultiPlayerLevel*> MultiPlayerLevelArray;
typedef arrayWithLength<Level*> LevelArray;
typedef arrayWithLength<LevelRenderer*> LevelRendererArray;
typedef arrayWithLength<WeighedRandomItem*> WeighedRandomItemArray;
typedef arrayWithLength<WeighedTreasure*> WeighedTreasureArray;
typedef arrayWithLength<std::shared_ptr<Layer> > LayerArray;
// typedef arrayWithLength<Cube *> CubeArray;
typedef arrayWithLength<ModelPart*> ModelPartArray;
typedef arrayWithLength<Enchantment*> EnchantmentArray;
typedef arrayWithLength<ClipChunk> ClipChunkArray;
#include "../Items/ItemInstance.h"