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chore: format Minecraft.World
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@@ -2,61 +2,39 @@
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#include "Direction.h"
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#include "Facing.h"
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const int Direction::STEP_X[] =
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{
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0, -1, 0, 1
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};
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const int Direction::STEP_X[] = {0, -1, 0, 1};
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const int Direction::STEP_Z[] =
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{
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1, 0, -1, 0
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};
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const int Direction::STEP_Z[] = {1, 0, -1, 0};
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// for [direction] it gives [tile-face]
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int Direction::DIRECTION_FACING[4] =
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{
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Facing::SOUTH, Facing::WEST, Facing::NORTH, Facing::EAST
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};
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int Direction::DIRECTION_FACING[4] = {Facing::SOUTH, Facing::WEST,
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Facing::NORTH, Facing::EAST};
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// for [facing] it gives [direction]
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int Direction::FACING_DIRECTION[] =
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{
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UNDEFINED, UNDEFINED, NORTH, SOUTH, WEST, EAST
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};
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int Direction::FACING_DIRECTION[] = {UNDEFINED, UNDEFINED, NORTH,
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SOUTH, WEST, EAST};
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int Direction::DIRECTION_OPPOSITE[4] =
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{
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Direction::NORTH, Direction::EAST, Direction::SOUTH, Direction::WEST
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};
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int Direction::DIRECTION_OPPOSITE[4] = {Direction::NORTH, Direction::EAST,
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Direction::SOUTH, Direction::WEST};
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// for [direction] it gives [90 degrees clockwise direction]
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int Direction::DIRECTION_CLOCKWISE[] =
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{
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Direction::WEST, Direction::NORTH, Direction::EAST, Direction::SOUTH
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};
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int Direction::DIRECTION_CLOCKWISE[] = {Direction::WEST, Direction::NORTH,
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Direction::EAST, Direction::SOUTH};
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// for [direction] it gives [90 degrees counter clockwise direction]
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int Direction::DIRECTION_COUNTER_CLOCKWISE[] =
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{
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Direction::EAST, Direction::SOUTH, Direction::WEST, Direction::NORTH
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};
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int Direction::DIRECTION_COUNTER_CLOCKWISE[] = {
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Direction::EAST, Direction::SOUTH, Direction::WEST, Direction::NORTH};
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int Direction::RELATIVE_DIRECTION_FACING[4][6] =
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{
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int Direction::RELATIVE_DIRECTION_FACING[4][6] = {
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// south
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{
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Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST, Facing::WEST
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},
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{Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST,
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Facing::WEST},
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// west
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{
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Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH, Facing::SOUTH
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},
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{Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH,
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Facing::SOUTH},
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// north
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{
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Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST, Facing::EAST
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},
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{Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST,
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Facing::EAST},
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// east
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{
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Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH, Facing::NORTH
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}
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};
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{Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH,
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Facing::NORTH}};
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