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chore: format Minecraft.World
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@@ -4,86 +4,71 @@
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Random Math::rand = Random();
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//Returns a double value with a positive sign, greater than or equal to 0.0 and less than 1.0.
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//Returned values are chosen pseudorandomly with (approximately) uniform distribution from that range.
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//When this method is first called, it creates a single new pseudorandom-number generator, exactly as if by the expression
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// Returns a double value with a positive sign, greater than or equal to 0.0 and
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// less than 1.0. Returned values are chosen pseudorandomly with (approximately)
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// uniform distribution from that range. When this method is first called, it
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// creates a single new pseudorandom-number generator, exactly as if by the
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// expression
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//
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//new java.util.Random
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//This new pseudorandom-number generator is used thereafter for all calls to this method and is used nowhere else.
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//This method is properly synchronized to allow correct use by more than one thread. However, if many threads need to
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//generate pseudorandom numbers at a great rate, it may reduce contention for each thread to have its own pseudorandom-number generator.
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// new java.util.Random
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// This new pseudorandom-number generator is used thereafter for all calls to
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// this method and is used nowhere else. This method is properly synchronized to
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// allow correct use by more than one thread. However, if many threads need to
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// generate pseudorandom numbers at a great rate, it may reduce contention for
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// each thread to have its own pseudorandom-number generator.
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//
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//Returns:
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//a pseudorandom double greater than or equal to 0.0 and less than 1.0.
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double Math::random()
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{
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return Math::rand.nextDouble();
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}
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// Returns:
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// a pseudorandom double greater than or equal to 0.0 and less than 1.0.
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double Math::random() { return Math::rand.nextDouble(); }
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//Returns the closest long to the argument. The result is rounded to an integer by adding 1/2, taking the floor of the result,
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//and casting the result to type long. In other words, the result is equal to the value of the expression:
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// Returns the closest long to the argument. The result is rounded to an integer
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// by adding 1/2, taking the floor of the result, and casting the result to type
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// long. In other words, the result is equal to the value of the expression:
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//(long)Math.floor(a + 0.5d)
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//Special cases:
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// Special cases:
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//
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//If the argument is NaN, the result is 0.
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//If the argument is negative infinity or any value less than or equal to the value of Long.MIN_VALUE, the result is equal to the
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//value of Long.MIN_VALUE.
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//If the argument is positive infinity or any value greater than or equal to the value of Long.MAX_VALUE, the result is equal to the
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//value of Long.MAX_VALUE.
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//Parameters:
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//a - a floating-point value to be rounded to a long.
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//Returns:
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//the value of the argument rounded to the nearest long value.
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__int64 Math::round( double d )
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{
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// 4jcraft fixes the fact that if double is a huge
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// number than the cast of d to int64_t overflows
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// If the argument is NaN, the result is 0.
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// If the argument is negative infinity or any value less than or equal to the
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// value of Long.MIN_VALUE, the result is equal to the value of Long.MIN_VALUE.
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// If the argument is positive infinity or any value greater than or equal to
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// the value of Long.MAX_VALUE, the result is equal to the value of
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// Long.MAX_VALUE. Parameters: a - a floating-point value to be rounded to a
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// long. Returns: the value of the argument rounded to the nearest long value.
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__int64 Math::round(double d) {
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// 4jcraft fixes the fact that if double is a huge
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// number than the cast of d to int64_t overflows
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d = floor( d + 0.5 );
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d = floor(d + 0.5);
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// if smaller or bigger than representable int64 than return the max
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if(d >= (double)INT64_MAX) {
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return INT64_MAX;
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// if smaller or bigger than representable int64 than return the max
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if (d >= (double)INT64_MAX) {
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return INT64_MAX;
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} else if (d <= (double)INT64_MIN) {
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return INT64_MIN;
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}
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} else if (d <= (double)INT64_MIN) {
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return INT64_MIN;
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}
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return (int64_t) d;
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return (int64_t)d;
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}
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int Math::_max(int a, int b)
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{
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return a > b ? a : b;
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int Math::_max(int a, int b) { return a > b ? a : b; }
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int Math::_min(int a, int b) { return a < b ? a : b; }
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float Math::_max(float a, float b) { return a > b ? a : b; }
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float Math::_min(float a, float b) { return a < b ? a : b; }
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float Math::wrapDegrees(float input) {
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while (input >= 360.0f) input -= 360.0f;
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if (input >= 180.0f) input -= 360.0f;
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if (input < -180.0f) input += 360.0f;
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return input;
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}
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int Math::_min(int a, int b)
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{
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return a < b ? a : b;
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}
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float Math::_max(float a, float b)
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{
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return a > b ? a : b;
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}
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float Math::_min(float a, float b)
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{
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return a < b ? a : b;
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}
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float Math::wrapDegrees(float input)
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{
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while(input>=360.0f)input-=360.0f;
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if (input >= 180.0f) input -= 360.0f;
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if (input < -180.0f) input += 360.0f;
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return input;
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}
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double Math::wrapDegrees(double input)
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{
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while(input>=360.0)input-=360.0;
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if (input >= 180.0) input -= 360.0;
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if (input < -180.0) input += 360.0;
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return input;
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double Math::wrapDegrees(double input) {
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while (input >= 360.0) input -= 360.0;
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if (input >= 180.0) input -= 360.0;
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if (input < -180.0) input += 360.0;
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return input;
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}
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