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chore: format Minecraft.World
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@@ -1,21 +1,20 @@
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#include "../Platform/stdafx.h"
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#include "SmoothFloat.h"
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SmoothFloat::SmoothFloat()
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{
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targetValue = 0.0f;
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remainingValue = 0.0f;
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lastAmount = 0.0f;
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SmoothFloat::SmoothFloat() {
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targetValue = 0.0f;
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remainingValue = 0.0f;
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lastAmount = 0.0f;
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}
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float SmoothFloat::getNewDeltaValue(float deltaValue, float accelerationAmount)
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{
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float SmoothFloat::getNewDeltaValue(float deltaValue,
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float accelerationAmount) {
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targetValue += deltaValue;
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deltaValue = (targetValue - remainingValue) * accelerationAmount;
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lastAmount = lastAmount + (deltaValue - lastAmount) * 0.5f;
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if ((deltaValue > 0 && deltaValue > lastAmount) || (deltaValue < 0 && deltaValue < lastAmount))
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{
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if ((deltaValue > 0 && deltaValue > lastAmount) ||
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(deltaValue < 0 && deltaValue < lastAmount)) {
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deltaValue = lastAmount;
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}
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remainingValue += deltaValue;
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@@ -23,7 +22,4 @@ float SmoothFloat::getNewDeltaValue(float deltaValue, float accelerationAmount)
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return deltaValue;
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}
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float SmoothFloat::getTargetValue()
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{
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return targetValue;
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}
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float SmoothFloat::getTargetValue() { return targetValue; }
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