chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -10,299 +10,479 @@
#include "Biome.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
//public static final Biome[] biomes = new Biome[256];
Biome *Biome::biomes[256];
// public static final Biome[] biomes = new Biome[256];
Biome* Biome::biomes[256];
Biome *Biome::ocean = NULL;
Biome *Biome::plains = NULL;
Biome *Biome::desert = NULL;
Biome* Biome::ocean = NULL;
Biome* Biome::plains = NULL;
Biome* Biome::desert = NULL;
Biome *Biome::extremeHills = NULL;
Biome *Biome::forest = NULL;
Biome *Biome::taiga = NULL;
Biome* Biome::extremeHills = NULL;
Biome* Biome::forest = NULL;
Biome* Biome::taiga = NULL;
Biome *Biome::swampland = NULL;
Biome *Biome::river = NULL;
Biome* Biome::swampland = NULL;
Biome* Biome::river = NULL;
Biome *Biome::hell = NULL;
Biome *Biome::sky = NULL;
Biome* Biome::hell = NULL;
Biome* Biome::sky = NULL;
Biome *Biome::frozenOcean = NULL;
Biome *Biome::frozenRiver = NULL;
Biome *Biome::iceFlats = NULL;
Biome *Biome::iceMountains = NULL;
Biome *Biome::mushroomIsland = NULL;
Biome *Biome::mushroomIslandShore = NULL;
Biome *Biome::beaches = NULL;
Biome *Biome::desertHills = NULL;
Biome *Biome::forestHills = NULL;
Biome *Biome::taigaHills = NULL;
Biome *Biome::smallerExtremeHills = NULL;
Biome* Biome::frozenOcean = NULL;
Biome* Biome::frozenRiver = NULL;
Biome* Biome::iceFlats = NULL;
Biome* Biome::iceMountains = NULL;
Biome* Biome::mushroomIsland = NULL;
Biome* Biome::mushroomIslandShore = NULL;
Biome* Biome::beaches = NULL;
Biome* Biome::desertHills = NULL;
Biome* Biome::forestHills = NULL;
Biome* Biome::taigaHills = NULL;
Biome* Biome::smallerExtremeHills = NULL;
Biome *Biome::jungle = NULL;
Biome *Biome::jungleHills = NULL;
Biome* Biome::jungle = NULL;
Biome* Biome::jungleHills = NULL;
void Biome::staticCtor() {
// public static final Biome[] biomes = new Biome[256];
void Biome::staticCtor()
{
//public static final Biome[] biomes = new Biome[256];
Biome::ocean =
(new OceanBiome(0))
->setColor(0x000070)
->setName(L"Ocean")
->setDepthAndScale(-1, 0.4f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean,
eMinecraftColour_Water_Ocean, eMinecraftColour_Sky_Ocean);
Biome::plains =
(new PlainsBiome(1))
->setColor(0x8db360)
->setName(L"Plains")
->setTemperatureAndDownfall(0.8f, 0.4f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains,
eMinecraftColour_Water_Plains, eMinecraftColour_Sky_Plains);
Biome::desert =
(new DesertBiome(2))
->setColor(0xFA9418)
->setName(L"Desert")
->setNoRain()
->setTemperatureAndDownfall(2, 0)
->setDepthAndScale(0.1f, 0.2f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Desert, eMinecraftColour_Foliage_Desert,
eMinecraftColour_Water_Desert, eMinecraftColour_Sky_Desert);
Biome::ocean = (new OceanBiome(0))->setColor(0x000070)->setName(L"Ocean")->setDepthAndScale(-1, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean);
Biome::plains = (new PlainsBiome(1))->setColor(0x8db360)->setName(L"Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains);
Biome::desert = (new DesertBiome(2))->setColor(0xFA9418)->setName(L"Desert")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.1f, 0.2f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Desert, eMinecraftColour_Foliage_Desert, eMinecraftColour_Water_Desert,eMinecraftColour_Sky_Desert);
Biome::extremeHills =
(new ExtremeHillsBiome(3))
->setColor(0x606060)
->setName(L"Extreme Hills")
->setDepthAndScale(0.3f, 1.5f)
->setTemperatureAndDownfall(0.2f, 0.3f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHills,
eMinecraftColour_Foliage_ExtremeHills,
eMinecraftColour_Water_ExtremeHills,
eMinecraftColour_Sky_ExtremeHills);
Biome::forest =
(new ForestBiome(4))
->setColor(0x056621)
->setName(L"Forest")
->setLeafColor(0x4EBA31)
->setTemperatureAndDownfall(0.7f, 0.8f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest,
eMinecraftColour_Water_Forest, eMinecraftColour_Sky_Forest);
// 4J - brought forward Taiga temperature change from 0.3f to 0.05f,
// from 1.2.3
Biome::taiga =
(new TaigaBiome(5))
->setColor(0x0b6659)
->setName(L"Taiga")
->setLeafColor(0x4EBA31)
->setSnowCovered()
->setTemperatureAndDownfall(0.05f, 0.8f)
->setDepthAndScale(0.1f, 0.4f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga,
eMinecraftColour_Water_Taiga, eMinecraftColour_Sky_Taiga);
Biome::extremeHills = (new ExtremeHillsBiome(3))->setColor(0x606060)->setName(L"Extreme Hills")->setDepthAndScale(0.3f, 1.5f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHills, eMinecraftColour_Foliage_ExtremeHills, eMinecraftColour_Water_ExtremeHills,eMinecraftColour_Sky_ExtremeHills);
Biome::forest = (new ForestBiome(4))->setColor(0x056621)->setName(L"Forest")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest,eMinecraftColour_Sky_Forest);
// 4J - brought forward Taiga temperature change from 0.3f to 0.05f, from 1.2.3
Biome::taiga = (new TaigaBiome(5))->setColor(0x0b6659)->setName(L"Taiga")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(0.05f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
Biome::swampland =
(new SwampBiome(6))
->setColor(0x07F9B2)
->setName(L"Swampland")
->setLeafColor(0x8BAF48)
->setDepthAndScale(-0.2f, 0.1f)
->setTemperatureAndDownfall(0.8f, 0.9f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Swampland,
eMinecraftColour_Foliage_Swampland,
eMinecraftColour_Water_Swampland,
eMinecraftColour_Sky_Swampland);
Biome::river =
(new RiverBiome(7))
->setColor(0x0000ff)
->setName(L"River")
->setDepthAndScale(-0.5f, 0)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_River, eMinecraftColour_Foliage_River,
eMinecraftColour_Water_River, eMinecraftColour_Sky_River);
Biome::swampland = (new SwampBiome(6))->setColor(0x07F9B2)->setName(L"Swampland")->setLeafColor(0x8BAF48)->setDepthAndScale(-0.2f, 0.1f)->setTemperatureAndDownfall(0.8f, 0.9f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Swampland, eMinecraftColour_Foliage_Swampland, eMinecraftColour_Water_Swampland,eMinecraftColour_Sky_Swampland);
Biome::river = (new RiverBiome(7))->setColor(0x0000ff)->setName(L"River")->setDepthAndScale(-0.5f, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_River, eMinecraftColour_Foliage_River, eMinecraftColour_Water_River,eMinecraftColour_Sky_River);
Biome::hell =
(new HellBiome(8))
->setColor(0xff0000)
->setName(L"Hell")
->setNoRain()
->setTemperatureAndDownfall(2, 0)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Hell, eMinecraftColour_Foliage_Hell,
eMinecraftColour_Water_Hell, eMinecraftColour_Sky_Hell);
Biome::sky = (new TheEndBiome(9))
->setColor(0x8080ff)
->setName(L"Sky")
->setNoRain()
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Sky,
eMinecraftColour_Foliage_Sky,
eMinecraftColour_Water_Sky,
eMinecraftColour_Sky_Sky);
Biome::hell = (new HellBiome(8))->setColor(0xff0000)->setName(L"Hell")->setNoRain()->setTemperatureAndDownfall(2, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Hell, eMinecraftColour_Foliage_Hell, eMinecraftColour_Water_Hell,eMinecraftColour_Sky_Hell);
Biome::sky = (new TheEndBiome(9))->setColor(0x8080ff)->setName(L"Sky")->setNoRain()->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Sky, eMinecraftColour_Foliage_Sky, eMinecraftColour_Water_Sky,eMinecraftColour_Sky_Sky);
Biome::frozenOcean = (new OceanBiome(10))->setColor(0x9090a0)->setName(L"FrozenOcean")->setSnowCovered()->setDepthAndScale(-1, 0.5f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenOcean, eMinecraftColour_Foliage_FrozenOcean, eMinecraftColour_Water_FrozenOcean,eMinecraftColour_Sky_FrozenOcean);
Biome::frozenRiver = (new RiverBiome(11))->setColor(0xa0a0ff)->setName(L"FrozenRiver")->setSnowCovered()->setDepthAndScale(-0.5f, 0)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenRiver, eMinecraftColour_Foliage_FrozenRiver, eMinecraftColour_Water_FrozenRiver,eMinecraftColour_Sky_FrozenRiver);
Biome::iceFlats = (new IceBiome(12))->setColor(0xffffff)->setName(L"Ice Plains")->setSnowCovered()->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains,eMinecraftColour_Sky_IcePlains);
Biome::iceMountains = (new IceBiome(13))->setColor(0xa0a0a0)->setName(L"Ice Mountains")->setSnowCovered()->setDepthAndScale(0.3f, 1.3f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IceMountains, eMinecraftColour_Foliage_IceMountains, eMinecraftColour_Water_IceMountains,eMinecraftColour_Sky_IceMountains);
Biome::mushroomIsland = (new MushroomIslandBiome(14))->setColor(0xff00ff)->setName(L"MushroomIsland")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(0.2f, 1.0f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIsland, eMinecraftColour_Foliage_MushroomIsland, eMinecraftColour_Water_MushroomIsland,eMinecraftColour_Sky_MushroomIsland);
Biome::mushroomIslandShore = (new MushroomIslandBiome(15))->setColor(0xa000ff)->setName(L"MushroomIslandShore")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(-1, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIslandShore, eMinecraftColour_Foliage_MushroomIslandShore, eMinecraftColour_Water_MushroomIslandShore,eMinecraftColour_Sky_MushroomIslandShore);
Biome::frozenOcean =
(new OceanBiome(10))
->setColor(0x9090a0)
->setName(L"FrozenOcean")
->setSnowCovered()
->setDepthAndScale(-1, 0.5f)
->setTemperatureAndDownfall(0, 0.5f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenOcean,
eMinecraftColour_Foliage_FrozenOcean,
eMinecraftColour_Water_FrozenOcean,
eMinecraftColour_Sky_FrozenOcean);
Biome::frozenRiver =
(new RiverBiome(11))
->setColor(0xa0a0ff)
->setName(L"FrozenRiver")
->setSnowCovered()
->setDepthAndScale(-0.5f, 0)
->setTemperatureAndDownfall(0, 0.5f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenRiver,
eMinecraftColour_Foliage_FrozenRiver,
eMinecraftColour_Water_FrozenRiver,
eMinecraftColour_Sky_FrozenRiver);
Biome::iceFlats =
(new IceBiome(12))
->setColor(0xffffff)
->setName(L"Ice Plains")
->setSnowCovered()
->setTemperatureAndDownfall(0, 0.5f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains,
eMinecraftColour_Foliage_IcePlains,
eMinecraftColour_Water_IcePlains,
eMinecraftColour_Sky_IcePlains);
Biome::iceMountains =
(new IceBiome(13))
->setColor(0xa0a0a0)
->setName(L"Ice Mountains")
->setSnowCovered()
->setDepthAndScale(0.3f, 1.3f)
->setTemperatureAndDownfall(0, 0.5f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IceMountains,
eMinecraftColour_Foliage_IceMountains,
eMinecraftColour_Water_IceMountains,
eMinecraftColour_Sky_IceMountains);
Biome::beaches = (new BeachBiome(16))->setColor(0xfade55)->setName(L"Beach")->setTemperatureAndDownfall(0.8f, 0.4f)->setDepthAndScale(0.0f, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Beach, eMinecraftColour_Foliage_Beach, eMinecraftColour_Water_Beach,eMinecraftColour_Sky_Beach);
Biome::desertHills = (new DesertBiome(17))->setColor(0xd25f12)->setName(L"DesertHills")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_DesertHills, eMinecraftColour_Foliage_DesertHills, eMinecraftColour_Water_DesertHills,eMinecraftColour_Sky_DesertHills);
Biome::forestHills = (new ForestBiome(18))->setColor(0x22551c)->setName(L"ForestHills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setDepthAndScale(0.3f, 0.7f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_ForestHills, eMinecraftColour_Water_ForestHills,eMinecraftColour_Sky_ForestHills);
Biome::taigaHills = (new TaigaBiome(19))->setColor(0x163933)->setName(L"TaigaHills")->setSnowCovered()->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.05f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills);
Biome::smallerExtremeHills = (new ExtremeHillsBiome(20))->setColor(0x72789a)->setName(L"Extreme Hills Edge")->setDepthAndScale(0.2f, 0.8f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHillsEdge, eMinecraftColour_Foliage_ExtremeHillsEdge, eMinecraftColour_Water_ExtremeHillsEdge,eMinecraftColour_Sky_ExtremeHillsEdge);
Biome::mushroomIsland = (new MushroomIslandBiome(14))
->setColor(0xff00ff)
->setName(L"MushroomIsland")
->setTemperatureAndDownfall(0.9f, 1.0f)
->setDepthAndScale(0.2f, 1.0f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_MushroomIsland,
eMinecraftColour_Foliage_MushroomIsland,
eMinecraftColour_Water_MushroomIsland,
eMinecraftColour_Sky_MushroomIsland);
Biome::mushroomIslandShore =
(new MushroomIslandBiome(15))
->setColor(0xa000ff)
->setName(L"MushroomIslandShore")
->setTemperatureAndDownfall(0.9f, 1.0f)
->setDepthAndScale(-1, 0.1f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_MushroomIslandShore,
eMinecraftColour_Foliage_MushroomIslandShore,
eMinecraftColour_Water_MushroomIslandShore,
eMinecraftColour_Sky_MushroomIslandShore);
Biome::jungle = (new JungleBiome(21))->setColor(0x537b09)->setName(L"Jungle")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(0.2f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle, eMinecraftColour_Water_Jungle,eMinecraftColour_Sky_Jungle);
Biome::jungleHills = (new JungleBiome(22))->setColor(0x2c4205)->setName(L"JungleHills")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(1.8f, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills, eMinecraftColour_Foliage_JungleHills, eMinecraftColour_Water_JungleHills,eMinecraftColour_Sky_JungleHills);
}
Biome::Biome(int id) : id(id)
{
// 4J Stu Default inits
color = 0;
// snowCovered = false; // 4J - this isn't set by the java game any more so removing to save confusion
Biome::beaches =
(new BeachBiome(16))
->setColor(0xfade55)
->setName(L"Beach")
->setTemperatureAndDownfall(0.8f, 0.4f)
->setDepthAndScale(0.0f, 0.1f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Beach, eMinecraftColour_Foliage_Beach,
eMinecraftColour_Water_Beach, eMinecraftColour_Sky_Beach);
Biome::desertHills =
(new DesertBiome(17))
->setColor(0xd25f12)
->setName(L"DesertHills")
->setNoRain()
->setTemperatureAndDownfall(2, 0)
->setDepthAndScale(0.3f, 0.8f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_DesertHills,
eMinecraftColour_Foliage_DesertHills,
eMinecraftColour_Water_DesertHills,
eMinecraftColour_Sky_DesertHills);
Biome::forestHills =
(new ForestBiome(18))
->setColor(0x22551c)
->setName(L"ForestHills")
->setLeafColor(0x4EBA31)
->setTemperatureAndDownfall(0.7f, 0.8f)
->setDepthAndScale(0.3f, 0.7f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills,
eMinecraftColour_Foliage_ForestHills,
eMinecraftColour_Water_ForestHills,
eMinecraftColour_Sky_ForestHills);
Biome::taigaHills =
(new TaigaBiome(19))
->setColor(0x163933)
->setName(L"TaigaHills")
->setSnowCovered()
->setLeafColor(0x4EBA31)
->setTemperatureAndDownfall(0.05f, 0.8f)
->setDepthAndScale(0.3f, 0.8f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills,
eMinecraftColour_Foliage_TaigaHills,
eMinecraftColour_Water_TaigaHills,
eMinecraftColour_Sky_TaigaHills);
Biome::smallerExtremeHills =
(new ExtremeHillsBiome(20))
->setColor(0x72789a)
->setName(L"Extreme Hills Edge")
->setDepthAndScale(0.2f, 0.8f)
->setTemperatureAndDownfall(0.2f, 0.3f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_ExtremeHillsEdge,
eMinecraftColour_Foliage_ExtremeHillsEdge,
eMinecraftColour_Water_ExtremeHillsEdge,
eMinecraftColour_Sky_ExtremeHillsEdge);
topMaterial = (uint8_t) Tile::grass_Id;
material = (uint8_t) Tile::dirt_Id;
leafColor = 0x4EE031;
_hasRain = true;
depth = 0.1f;
scale = 0.3f;
temperature = 0.5f;
downfall = 0.5f;
//waterColor = 0xffffff; // 4J Stu - Not used
decorator = NULL;
m_grassColor = eMinecraftColour_NOT_SET;
m_foliageColor = eMinecraftColour_NOT_SET;
m_waterColor = eMinecraftColour_NOT_SET;
/* 4J - removing these so that we can consistently return newly created trees via getTreeFeature, and let the calling function be resposible for deleting the returned tree
normalTree = new TreeFeature();
fancyTree = new BasicTree();
birchTree = new BirchFeature();
swampTree = new SwampTreeFeature();
*/
biomes[id] = this;
decorator = createDecorator();
friendlies.push_back(new MobSpawnerData(eTYPE_SHEEP, 12, 4, 4));
friendlies.push_back(new MobSpawnerData(eTYPE_PIG, 10, 4, 4));
friendlies_chicken.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4)); // 4J - moved chickens to their own category
friendlies.push_back(new MobSpawnerData(eTYPE_COW, 8, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SPIDER, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_ZOMBIE, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SKELETON, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_CREEPER, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 1, 1, 4));
// wolves are added to forests and taigas
waterFriendlies.push_back(new MobSpawnerData(eTYPE_SQUID, 10, 4, 4));
Biome::jungle =
(new JungleBiome(21))
->setColor(0x537b09)
->setName(L"Jungle")
->setLeafColor(0x537b09)
->setTemperatureAndDownfall(1.2f, 0.9f)
->setDepthAndScale(0.2f, 0.4f)
->setLeafFoliageWaterSkyColor(
eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle,
eMinecraftColour_Water_Jungle, eMinecraftColour_Sky_Jungle);
Biome::jungleHills =
(new JungleBiome(22))
->setColor(0x2c4205)
->setName(L"JungleHills")
->setLeafColor(0x537b09)
->setTemperatureAndDownfall(1.2f, 0.9f)
->setDepthAndScale(1.8f, 0.5f)
->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills,
eMinecraftColour_Foliage_JungleHills,
eMinecraftColour_Water_JungleHills,
eMinecraftColour_Sky_JungleHills);
}
Biome::~Biome()
{
if(decorator != NULL) delete decorator;
Biome::Biome(int id) : id(id) {
// 4J Stu Default inits
color = 0;
// snowCovered = false; // 4J - this isn't set by the java game any more
// so removing to save confusion
topMaterial = (uint8_t)Tile::grass_Id;
material = (uint8_t)Tile::dirt_Id;
leafColor = 0x4EE031;
_hasRain = true;
depth = 0.1f;
scale = 0.3f;
temperature = 0.5f;
downfall = 0.5f;
// waterColor = 0xffffff; // 4J Stu - Not used
decorator = NULL;
m_grassColor = eMinecraftColour_NOT_SET;
m_foliageColor = eMinecraftColour_NOT_SET;
m_waterColor = eMinecraftColour_NOT_SET;
/* 4J - removing these so that we can consistently return newly created
trees via getTreeFeature, and let the calling function be resposible for
deleting the returned tree normalTree = new TreeFeature(); fancyTree = new
BasicTree(); birchTree = new BirchFeature(); swampTree = new SwampTreeFeature();
*/
biomes[id] = this;
decorator = createDecorator();
friendlies.push_back(new MobSpawnerData(eTYPE_SHEEP, 12, 4, 4));
friendlies.push_back(new MobSpawnerData(eTYPE_PIG, 10, 4, 4));
friendlies_chicken.push_back(new MobSpawnerData(
eTYPE_CHICKEN, 10, 4, 4)); // 4J - moved chickens to their own category
friendlies.push_back(new MobSpawnerData(eTYPE_COW, 8, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SPIDER, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_ZOMBIE, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SKELETON, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_CREEPER, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 10, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 1, 1, 4));
// wolves are added to forests and taigas
waterFriendlies.push_back(new MobSpawnerData(eTYPE_SQUID, 10, 4, 4));
}
BiomeDecorator *Biome::createDecorator()
{
return new BiomeDecorator(this);
Biome::~Biome() {
if (decorator != NULL) delete decorator;
}
BiomeDecorator* Biome::createDecorator() { return new BiomeDecorator(this); }
// 4J Added
Biome *Biome::setLeafFoliageWaterSkyColor(eMinecraftColour grassColor, eMinecraftColour foliageColor, eMinecraftColour waterColour, eMinecraftColour skyColour)
{
m_grassColor = grassColor;
m_foliageColor = foliageColor;
m_waterColor = waterColour;
m_skyColor = skyColour;
return this;
Biome* Biome::setLeafFoliageWaterSkyColor(eMinecraftColour grassColor,
eMinecraftColour foliageColor,
eMinecraftColour waterColour,
eMinecraftColour skyColour) {
m_grassColor = grassColor;
m_foliageColor = foliageColor;
m_waterColor = waterColour;
m_skyColor = skyColour;
return this;
}
Biome *Biome::setTemperatureAndDownfall(float temp, float downfall)
{
this->temperature = temp;
this->downfall = downfall;
return this;
Biome* Biome::setTemperatureAndDownfall(float temp, float downfall) {
this->temperature = temp;
this->downfall = downfall;
return this;
}
Biome *Biome::setDepthAndScale(float depth, float scale)
{
this->depth = depth;
this->scale = scale;
return this;
Biome* Biome::setDepthAndScale(float depth, float scale) {
this->depth = depth;
this->scale = scale;
return this;
}
Biome *Biome::setNoRain()
{
Biome* Biome::setNoRain() {
_hasRain = false;
return this;
}
Feature *Biome::getTreeFeature(Random *random)
{
if (random->nextInt(10) == 0)
{
return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup
Feature* Biome::getTreeFeature(Random* random) {
if (random->nextInt(10) == 0) {
return new BasicTree(
false); // 4J used to return member fancyTree, now returning newly
// created object so that caller can be consistently
// resposible for cleanup
}
return new TreeFeature(false); // 4J used to return member normalTree, now returning newly created object so that caller can be consistently resposible for cleanup
return new TreeFeature(
false); // 4J used to return member normalTree, now returning newly
// created object so that caller can be consistently resposible
// for cleanup
}
Feature *Biome::getGrassFeature(Random *random)
{
return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS);
Feature* Biome::getGrassFeature(Random* random) {
return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS);
}
Biome *Biome::setSnowCovered()
{
Biome* Biome::setSnowCovered() {
this->snowCovered = true;
return this;
}
Biome *Biome::setName(const std::wstring &name)
{
Biome* Biome::setName(const std::wstring& name) {
this->m_name = name;
return this;
}
Biome *Biome::setLeafColor(int leafColor)
{
Biome* Biome::setLeafColor(int leafColor) {
this->leafColor = leafColor;
return this;
}
Biome *Biome::setColor(int color)
{
Biome* Biome::setColor(int color) {
this->color = color;
return this;
}
int Biome::getSkyColor(float temp)
{
//temp /= 3.0f;
//if (temp < -1) temp = -1;
//if (temp > 1) temp = 1;
//return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
// 4J Stu - Load colour from texture pack
return Minecraft::GetInstance()->getColourTable()->getColor( m_skyColor );
int Biome::getSkyColor(float temp) {
// temp /= 3.0f;
// if (temp < -1) temp = -1;
// if (temp > 1) temp = 1;
// return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp *
// 0.1f, 1.0f).getRGB();
// 4J Stu - Load colour from texture pack
return Minecraft::GetInstance()->getColourTable()->getColor(m_skyColor);
}
std::vector<Biome::MobSpawnerData *> *Biome::getMobs(MobCategory *category)
{
std::vector<Biome::MobSpawnerData*>* Biome::getMobs(MobCategory* category) {
if (category == MobCategory::monster) return &enemies;
if (category == MobCategory::creature) return &friendlies;
if (category == MobCategory::waterCreature) return &waterFriendlies;
if (category == MobCategory::creature_chicken) return &friendlies_chicken;
if (category == MobCategory::creature_wolf) return &friendlies_wolf;
if (category == MobCategory::creature_mushroomcow) return &friendlies_mushroomcow;
if (category == MobCategory::creature_chicken) return &friendlies_chicken;
if (category == MobCategory::creature_wolf) return &friendlies_wolf;
if (category == MobCategory::creature_mushroomcow)
return &friendlies_mushroomcow;
return NULL;
}
bool Biome::hasSnow()
{
// 4J - snowCovered flag removed as it wasn't being set by the game anymore - snow is now temperature dependent to match code in rain rendering, shouldFreeze functions etc.
if( !_hasRain ) return false;
bool Biome::hasSnow() {
// 4J - snowCovered flag removed as it wasn't being set by the game anymore
// - snow is now temperature dependent to match code in rain rendering,
// shouldFreeze functions etc.
if (!_hasRain) return false;
if( getTemperature() >= 0.15f ) return false;
if (getTemperature() >= 0.15f) return false;
return true;
}
bool Biome::hasRain()
{
// 4J - snowCovered flag removed as it wasn't being set by the game anymore, replaced by call to hasSnow()
if( hasSnow() ) return false;
// if (snowCovered) return false;
bool Biome::hasRain() {
// 4J - snowCovered flag removed as it wasn't being set by the game anymore,
// replaced by call to hasSnow()
if (hasSnow()) return false;
// if (snowCovered) return false;
return _hasRain;
}
bool Biome::isHumid()
{
return downfall > .85f;
}
bool Biome::isHumid() { return downfall > .85f; }
float Biome::getCreatureProbability()
{
return 0.1f;
}
float Biome::getCreatureProbability() { return 0.1f; }
int Biome::getDownfallInt()
{
return (int) (downfall * 65536);
}
int Biome::getDownfallInt() { return (int)(downfall * 65536); }
int Biome::getTemperatureInt()
{
return (int) (temperature * 65536);
}
int Biome::getTemperatureInt() { return (int)(temperature * 65536); }
// 4J - brought forward from 1.2.3
float Biome::getDownfall()
{
return downfall;
}
float Biome::getDownfall() { return downfall; }
// 4J - brought forward from 1.2.3
float Biome::getTemperature()
{
return temperature;
float Biome::getTemperature() { return temperature; }
void Biome::decorate(Level* level, Random* random, int xo, int zo) {
decorator->decorate(level, random, xo, zo);
}
void Biome::decorate(Level *level, Random *random, int xo, int zo)
{
decorator->decorate(level, random, xo, zo);
int Biome::getGrassColor() {
// double temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
// double rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
// return GrassColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor(m_grassColor);
}
int Biome::getGrassColor()
{
//double temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
//double rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
int Biome::getFolageColor() {
// double temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
// double rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
//return GrassColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor( m_grassColor );
}
int Biome::getFolageColor()
{
//double temp = Mth::clamp(getTemperature(), 0.0f, 1.0f);
//double rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
//return FoliageColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor( m_foliageColor );
// return FoliageColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor(m_foliageColor);
}
// 4J Added
int Biome::getWaterColor()
{
return Minecraft::GetInstance()->getColourTable()->getColor( m_waterColor );
int Biome::getWaterColor() {
return Minecraft::GetInstance()->getColourTable()->getColor(m_waterColor);
}