chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,20 +3,16 @@
#include "CactusFeature.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
bool CactusFeature::place(Level *level, Random *random, int x, int y, int z)
{
bool CactusFeature::place(Level* level, Random* random, int x, int y, int z) {
for (int i = 0; i < 10; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2))
{
if (level->isEmptyTile(x2, y2, z2)) {
int h = 1 + random->nextInt(random->nextInt(3) + 1);
for (int yy = 0; yy < h; yy++)
{
if (Tile::cactus->canSurvive(level, x2, y2+yy, z2))
{
level->setTileNoUpdate(x2, y2+yy, z2, Tile::cactus_Id);
for (int yy = 0; yy < h; yy++) {
if (Tile::cactus->canSurvive(level, x2, y2 + yy, z2)) {
level->setTileNoUpdate(x2, y2 + yy, z2, Tile::cactus_Id);
}
}
}
@@ -24,4 +20,3 @@ bool CactusFeature::place(Level *level, Random *random, int x, int y, int z)
return true;
}