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chore: format Minecraft.World
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@@ -3,20 +3,16 @@
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#include "CactusFeature.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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bool CactusFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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bool CactusFeature::place(Level* level, Random* random, int x, int y, int z) {
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for (int i = 0; i < 10; i++) {
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2))
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{
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if (level->isEmptyTile(x2, y2, z2)) {
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int h = 1 + random->nextInt(random->nextInt(3) + 1);
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for (int yy = 0; yy < h; yy++)
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{
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if (Tile::cactus->canSurvive(level, x2, y2+yy, z2))
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{
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level->setTileNoUpdate(x2, y2+yy, z2, Tile::cactus_Id);
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for (int yy = 0; yy < h; yy++) {
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if (Tile::cactus->canSurvive(level, x2, y2 + yy, z2)) {
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level->setTileNoUpdate(x2, y2 + yy, z2, Tile::cactus_Id);
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}
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}
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}
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@@ -24,4 +20,3 @@ bool CactusFeature::place(Level *level, Random *random, int x, int y, int z)
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return true;
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}
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