chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,31 +3,24 @@
#include "DeadBushFeature.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
DeadBushFeature::DeadBushFeature(int tile)
{
this->tile = tile;
}
DeadBushFeature::DeadBushFeature(int tile) { this->tile = tile; }
bool DeadBushFeature::place(Level *level, Random *random, int x, int y, int z)
{
bool DeadBushFeature::place(Level* level, Random* random, int x, int y, int z) {
int t = 0;
while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0)
while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) &&
y > 0)
y--;
for (int i = 0; i < 4; i++)
{
for (int i = 0; i < 4; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) )
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
if (level->isEmptyTile(x2, y2, z2)) {
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) {
level->setTileNoUpdate(x2, y2, z2, tile);
}
}
}
return true;
}