chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,34 +3,29 @@
#include "FlowerFeature.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
FlowerFeature::FlowerFeature(int tile)
{
this->tile = tile;
}
FlowerFeature::FlowerFeature(int tile) { this->tile = tile; }
bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z)
{
// 4J Stu Added to stop tree features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8, x + 8, y + 4, z + 8);
if(intersects)
{
//app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
return false;
}
}
bool FlowerFeature::place(Level* level, Random* random, int x, int y, int z) {
// 4J Stu Added to stop tree features generating areas previously place by
// game rule generation
if (app.getLevelGenerationOptions() != NULL) {
LevelGenerationOptions* levelGenOptions =
app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8,
x + 8, y + 4, z + 8);
if (intersects) {
// app.DebugPrintf("Skipping reeds feature generation as it overlaps
// a game rule structure\n");
return false;
}
}
for (int i = 0; i < 64; i++)
{
for (int i = 0; i < 64; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2))
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
if (level->isEmptyTile(x2, y2, z2)) {
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) {
level->setTileNoUpdate(x2, y2, z2, tile);
}
}