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chore: format Minecraft.World
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@@ -3,34 +3,32 @@
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#include "HellSpringFeature.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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HellSpringFeature::HellSpringFeature(int tile)
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{
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this->tile = tile;
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}
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HellSpringFeature::HellSpringFeature(int tile) { this->tile = tile; }
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bool HellSpringFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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bool HellSpringFeature::place(Level* level, Random* random, int x, int y,
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int z) {
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if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false;
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if (level->getTile(x, y - 1, z) != Tile::hellRock_Id) return false;
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if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::hellRock_Id) return false;
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if (level->getTile(x, y, z) != 0 &&
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level->getTile(x, y, z) != Tile::hellRock_Id)
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return false;
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int rockCount = 0;
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if (level->getTile(x - 1, y, z) == Tile::hellRock_Id) rockCount++;
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if (level->getTile(x + 1, y, z) == Tile::hellRock_Id) rockCount++;
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if (level->getTile(x, y, z - 1) == Tile::hellRock_Id) rockCount++;
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if (level->getTile(x, y, z + 1) == Tile::hellRock_Id) rockCount++;
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if (level->getTile(x, y - 1, z) == Tile::hellRock_Id) rockCount++;
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if (level->getTile(x, y - 1, z) == Tile::hellRock_Id) rockCount++;
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int holeCount = 0;
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if (level->isEmptyTile(x - 1, y, z)) holeCount++;
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if (level->isEmptyTile(x + 1, y, z)) holeCount++;
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if (level->isEmptyTile(x, y, z - 1)) holeCount++;
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if (level->isEmptyTile(x, y, z + 1)) holeCount++;
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if (level->isEmptyTile(x, y - 1, z)) holeCount++;
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if (level->isEmptyTile(x, y - 1, z)) holeCount++;
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if (rockCount == 4 && holeCount == 1)
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{
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if (rockCount == 4 && holeCount == 1) {
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level->setTile(x, y, z, tile);
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level->setInstaTick(true);
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Tile::tiles[tile]->tick(level, x, y, z, random);
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@@ -38,5 +36,4 @@ bool HellSpringFeature::place(Level *level, Random *random, int x, int y, int z)
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}
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return true;
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}
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