chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,22 +3,19 @@
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "LightGemFeature.h"
bool LightGemFeature::place(Level *level, Random *random, int x, int y, int z)
{
bool LightGemFeature::place(Level* level, Random* random, int x, int y, int z) {
if (!level->isEmptyTile(x, y, z)) return false;
if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false;
level->setTile(x, y, z, Tile::lightGem_Id);
for (int i = 0; i < 1500; i++)
{
for (int i = 0; i < 1500; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y - random->nextInt(12);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->getTile(x2, y2, z2) != 0) continue;
int count = 0;
for (int t = 0; t < 6; t++)
{
for (int t = 0; t < 6; t++) {
int tile = 0;
if (t == 0) tile = level->getTile(x2 - 1, y2, z2);
if (t == 1) tile = level->getTile(x2 + 1, y2, z2);