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chore: format Minecraft.World
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@@ -6,135 +6,141 @@
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#include "../../Headers/net.minecraft.world.item.h"
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#include "MonsterRoomFeature.h"
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bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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int hr = 3;
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int xr = random->nextInt(2) + 2;
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int zr = random->nextInt(2) + 2;
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bool MonsterRoomFeature::place(Level* level, Random* random, int x, int y,
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int z) {
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int hr = 3;
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int xr = random->nextInt(2) + 2;
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int zr = random->nextInt(2) + 2;
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int holeCount = 0;
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for (int xx = x - xr - 1; xx <= x + xr + 1; xx++)
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{
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for (int yy = y - 1; yy <= y + hr + 1; yy++)
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{
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for (int zz = z - zr - 1; zz <= z + zr + 1; zz++)
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{
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Material *m = level->getMaterial(xx, yy, zz);
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if (yy == y - 1 && !m->isSolid()) return false;
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if (yy == y + hr + 1 && !m->isSolid()) return false;
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int holeCount = 0;
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for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) {
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for (int yy = y - 1; yy <= y + hr + 1; yy++) {
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for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) {
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Material* m = level->getMaterial(xx, yy, zz);
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if (yy == y - 1 && !m->isSolid()) return false;
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if (yy == y + hr + 1 && !m->isSolid()) return false;
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if (xx == x - xr - 1 || xx == x + xr + 1 || zz == z - zr - 1 || zz == z + zr + 1)
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{
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if (yy == y && level->isEmptyTile(xx, yy, zz) && level->isEmptyTile(xx, yy + 1, zz))
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{
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holeCount++;
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}
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}
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if (xx == x - xr - 1 || xx == x + xr + 1 || zz == z - zr - 1 ||
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zz == z + zr + 1) {
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if (yy == y && level->isEmptyTile(xx, yy, zz) &&
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level->isEmptyTile(xx, yy + 1, zz)) {
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holeCount++;
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}
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}
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}
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}
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}
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}
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}
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}
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if (holeCount < 1 || holeCount > 5) return false;
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if (holeCount < 1 || holeCount > 5) return false;
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for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) {
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for (int yy = y + hr; yy >= y - 1; yy--) {
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for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) {
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if (xx == x - xr - 1 || yy == y - 1 || zz == z - zr - 1 ||
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xx == x + xr + 1 || yy == y + hr + 1 || zz == z + zr + 1) {
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if (yy >= 0 &&
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!level->getMaterial(xx, yy - 1, zz)->isSolid()) {
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level->setTile(xx, yy, zz, 0);
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} else if (level->getMaterial(xx, yy, zz)->isSolid()) {
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if (yy == y - 1 && random->nextInt(4) != 0) {
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level->setTile(xx, yy, zz, Tile::mossStone_Id);
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} else {
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level->setTile(xx, yy, zz, Tile::stoneBrick_Id);
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}
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}
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} else {
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level->setTile(xx, yy, zz, 0);
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}
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}
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}
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}
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for (int xx = x - xr - 1; xx <= x + xr + 1; xx++)
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{
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for (int yy = y + hr; yy >= y - 1; yy--)
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{
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for (int zz = z - zr - 1; zz <= z + zr + 1; zz++)
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{
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for (int cc = 0; cc < 2; cc++) {
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for (int i = 0; i < 3; i++) {
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int xc = x + random->nextInt(xr * 2 + 1) - xr;
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int yc = y;
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int zc = z + random->nextInt(zr * 2 + 1) - zr;
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if (!level->isEmptyTile(xc, yc, zc)) continue;
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if (xx == x - xr - 1 || yy == y - 1 || zz == z - zr - 1 || xx == x + xr + 1 || yy == y + hr + 1 || zz == z + zr + 1)
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{
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if (yy >= 0 && !level->getMaterial(xx, yy - 1, zz)->isSolid())
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{
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level->setTile(xx, yy, zz, 0);
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} else if (level->getMaterial(xx, yy, zz)->isSolid())
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{
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if (yy == y - 1 && random->nextInt(4) != 0)
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{
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level->setTile(xx, yy, zz, Tile::mossStone_Id);
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} else {
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level->setTile(xx, yy, zz, Tile::stoneBrick_Id);
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}
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}
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} else
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{
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level->setTile(xx, yy, zz, 0);
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}
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}
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}
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}
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int count = 0;
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if (level->getMaterial(xc - 1, yc, zc)->isSolid()) count++;
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if (level->getMaterial(xc + 1, yc, zc)->isSolid()) count++;
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if (level->getMaterial(xc, yc, zc - 1)->isSolid()) count++;
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if (level->getMaterial(xc, yc, zc + 1)->isSolid()) count++;
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for (int cc = 0; cc < 2; cc++)
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{
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for (int i = 0; i < 3; i++)
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{
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int xc = x + random->nextInt(xr * 2 + 1) - xr;
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int yc = y;
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int zc = z + random->nextInt(zr * 2 + 1) - zr;
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if (!level->isEmptyTile(xc, yc, zc)) continue;
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if (count != 1) continue;
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int count = 0;
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if (level->getMaterial(xc - 1, yc, zc)->isSolid()) count++;
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if (level->getMaterial(xc + 1, yc, zc)->isSolid()) count++;
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if (level->getMaterial(xc, yc, zc - 1)->isSolid()) count++;
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if (level->getMaterial(xc, yc, zc + 1)->isSolid()) count++;
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level->setTile(xc, yc, zc, Tile::chest_Id);
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std::shared_ptr<ChestTileEntity> chest =
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std::dynamic_pointer_cast<ChestTileEntity>(
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level->getTileEntity(xc, yc, zc));
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if (chest != NULL) {
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for (int j = 0; j < 8; j++) {
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std::shared_ptr<ItemInstance> item = randomItem(random);
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if (item != NULL)
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chest->setItem(
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random->nextInt(chest->getContainerSize()), item);
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}
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}
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if (count != 1) continue;
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break;
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}
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}
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level->setTile(xc, yc, zc, Tile::chest_Id);
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std::shared_ptr<ChestTileEntity> chest = std::dynamic_pointer_cast<ChestTileEntity >( level->getTileEntity(xc, yc, zc) );
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if (chest != NULL )
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{
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for (int j = 0; j < 8; j++)
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{
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std::shared_ptr<ItemInstance> item = randomItem(random);
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if (item != NULL) chest->setItem(random->nextInt(chest->getContainerSize()), item);
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}
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}
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break;
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}
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}
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level->setTile(x, y, z, Tile::mobSpawner_Id);
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std::shared_ptr<MobSpawnerTileEntity> entity = std::dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x, y, z) );
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if( entity != NULL )
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{
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entity->setEntityId(randomEntityId(random));
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}
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return true;
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level->setTile(x, y, z, Tile::mobSpawner_Id);
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std::shared_ptr<MobSpawnerTileEntity> entity =
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std::dynamic_pointer_cast<MobSpawnerTileEntity>(
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level->getTileEntity(x, y, z));
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if (entity != NULL) {
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entity->setEntityId(randomEntityId(random));
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}
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return true;
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}
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std::shared_ptr<ItemInstance> MonsterRoomFeature::randomItem(Random *random)
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{
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int type = random->nextInt(12);
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if (type == 0) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::saddle) );
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if (type == 1) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::ironIngot, random->nextInt(4) + 1) );
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if (type == 2) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::bread) );
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if (type == 3) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::wheat, random->nextInt(4) + 1) );
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if (type == 4) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::sulphur, random->nextInt(4) + 1) );
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if (type == 5) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::string, random->nextInt(4) + 1) );
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if (type == 6) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_empty) );
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if (type == 7 && random->nextInt(100) == 0) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::apple_gold) );
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if (type == 8 && random->nextInt(2) == 0) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::redStone, random->nextInt(4) + 1) );
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if (type == 9 && random->nextInt(10) == 0) return std::shared_ptr<ItemInstance>( new ItemInstance( Item::items[Item::record_01->id + random->nextInt(2)]) );
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if (type == 10) return std::shared_ptr<ItemInstance>( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BROWN) );
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if (type == 11) return Item::enchantedBook->createForRandomLoot(random);
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std::shared_ptr<ItemInstance> MonsterRoomFeature::randomItem(Random* random) {
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int type = random->nextInt(12);
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if (type == 0)
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return std::shared_ptr<ItemInstance>(new ItemInstance(Item::saddle));
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if (type == 1)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::ironIngot, random->nextInt(4) + 1));
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if (type == 2)
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return std::shared_ptr<ItemInstance>(new ItemInstance(Item::bread));
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if (type == 3)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::wheat, random->nextInt(4) + 1));
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if (type == 4)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::sulphur, random->nextInt(4) + 1));
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if (type == 5)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::string, random->nextInt(4) + 1));
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if (type == 6)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::bucket_empty));
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if (type == 7 && random->nextInt(100) == 0)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::apple_gold));
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if (type == 8 && random->nextInt(2) == 0)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::redStone, random->nextInt(4) + 1));
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if (type == 9 && random->nextInt(10) == 0)
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return std::shared_ptr<ItemInstance>(new ItemInstance(
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Item::items[Item::record_01->id + random->nextInt(2)]));
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if (type == 10)
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::dye_powder, 1, DyePowderItem::BROWN));
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if (type == 11) return Item::enchantedBook->createForRandomLoot(random);
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return std::shared_ptr<ItemInstance>();
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return std::shared_ptr<ItemInstance>();
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}
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std::wstring MonsterRoomFeature::randomEntityId(Random *random)
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{
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int id = random->nextInt(4);
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if (id == 0) return std::wstring(L"Skeleton");
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if (id == 1) return std::wstring(L"Zombie");
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if (id == 2) return std::wstring(L"Zombie");
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if (id == 3) return std::wstring(L"Spider");
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return std::wstring(L"");
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std::wstring MonsterRoomFeature::randomEntityId(Random* random) {
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int id = random->nextInt(4);
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if (id == 0) return std::wstring(L"Skeleton");
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if (id == 1) return std::wstring(L"Zombie");
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if (id == 2) return std::wstring(L"Zombie");
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if (id == 3) return std::wstring(L"Spider");
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return std::wstring(L"");
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}
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