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chore: format Minecraft.World
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@@ -3,29 +3,28 @@
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "SpringFeature.h"
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SpringFeature::SpringFeature(int tile)
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{
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this->tile = tile;
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}
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SpringFeature::SpringFeature(int tile) { this->tile = tile; }
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bool SpringFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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// 4J Stu Added to stop spring features generating areas previously place by game rule generation
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if(app.getLevelGenerationOptions() != NULL)
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{
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LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
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bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
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if(intersects)
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{
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//app.DebugPrintf("Skipping spring feature generation as it overlaps a game rule structure\n");
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return false;
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}
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}
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bool SpringFeature::place(Level* level, Random* random, int x, int y, int z) {
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// 4J Stu Added to stop spring features generating areas previously place by
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// game rule generation
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if (app.getLevelGenerationOptions() != NULL) {
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LevelGenerationOptions* levelGenOptions =
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app.getLevelGenerationOptions();
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bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
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if (intersects) {
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// app.DebugPrintf("Skipping spring feature generation as it
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// overlaps a game rule structure\n");
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return false;
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}
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}
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if (level->getTile(x, y + 1, z) != Tile::rock_Id) return false;
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if (level->getTile(x, y - 1, z) != Tile::rock_Id) return false;
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if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::rock_Id) return false;
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if (level->getTile(x, y, z) != 0 &&
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level->getTile(x, y, z) != Tile::rock_Id)
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return false;
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int rockCount = 0;
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if (level->getTile(x - 1, y, z) == Tile::rock_Id) rockCount++;
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@@ -39,8 +38,7 @@ bool SpringFeature::place(Level *level, Random *random, int x, int y, int z)
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if (level->isEmptyTile(x, y, z - 1)) holeCount++;
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if (level->isEmptyTile(x, y, z + 1)) holeCount++;
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if (rockCount == 3 && holeCount == 1)
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{
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if (rockCount == 3 && holeCount == 1) {
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level->setTile(x, y, z, tile);
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level->setInstaTick(true);
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Tile::tiles[tile]->tick(level, x, y, z, random);
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