chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -3,29 +3,28 @@
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "SpringFeature.h"
SpringFeature::SpringFeature(int tile)
{
this->tile = tile;
}
SpringFeature::SpringFeature(int tile) { this->tile = tile; }
bool SpringFeature::place(Level *level, Random *random, int x, int y, int z)
{
// 4J Stu Added to stop spring features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
if(intersects)
{
//app.DebugPrintf("Skipping spring feature generation as it overlaps a game rule structure\n");
return false;
}
}
bool SpringFeature::place(Level* level, Random* random, int x, int y, int z) {
// 4J Stu Added to stop spring features generating areas previously place by
// game rule generation
if (app.getLevelGenerationOptions() != NULL) {
LevelGenerationOptions* levelGenOptions =
app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
if (intersects) {
// app.DebugPrintf("Skipping spring feature generation as it
// overlaps a game rule structure\n");
return false;
}
}
if (level->getTile(x, y + 1, z) != Tile::rock_Id) return false;
if (level->getTile(x, y - 1, z) != Tile::rock_Id) return false;
if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::rock_Id) return false;
if (level->getTile(x, y, z) != 0 &&
level->getTile(x, y, z) != Tile::rock_Id)
return false;
int rockCount = 0;
if (level->getTile(x - 1, y, z) == Tile::rock_Id) rockCount++;
@@ -39,8 +38,7 @@ bool SpringFeature::place(Level *level, Random *random, int x, int y, int z)
if (level->isEmptyTile(x, y, z - 1)) holeCount++;
if (level->isEmptyTile(x, y, z + 1)) holeCount++;
if (rockCount == 3 && holeCount == 1)
{
if (rockCount == 3 && holeCount == 1) {
level->setTile(x, y, z, tile);
level->setInstaTick(true);
Tile::tiles[tile]->tick(level, x, y, z, random);