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chore: format Minecraft.World
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@@ -2,13 +2,12 @@
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#include "../../Headers/net.minecraft.world.level.newbiome.layer.h"
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#include "../../Headers/net.minecraft.world.level.biome.h"
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AddSnowLayer::AddSnowLayer(__int64 seedMixup, std::shared_ptr<Layer> parent) : Layer(seedMixup)
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{
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this->parent = parent;
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AddSnowLayer::AddSnowLayer(__int64 seedMixup, std::shared_ptr<Layer> parent)
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: Layer(seedMixup) {
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this->parent = parent;
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}
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intArray AddSnowLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray AddSnowLayer::getArea(int xo, int yo, int w, int h) {
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int px = xo - 1;
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int py = yo - 1;
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int pw = w + 2;
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@@ -16,21 +15,18 @@ intArray AddSnowLayer::getArea(int xo, int yo, int w, int h)
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intArray p = parent->getArea(px, py, pw, ph);
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intArray result = IntCache::allocate(w * h);
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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int c = p[(x + 1) + (y + 1) * pw];
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initRandom(x + xo, y + yo);
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if (c == 0)
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{
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if (c == 0) {
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result[x + y * w] = 0;
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}
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else
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{
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} else {
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int r = nextRandom(5);
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if (r == 0) r = Biome::iceFlats->id;
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else r = 1;
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if (r == 0)
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r = Biome::iceFlats->id;
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else
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r = 1;
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result[x + y * w] = r;
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}
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}
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