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chore: format Minecraft.World
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@@ -2,23 +2,23 @@
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#include "../../Headers/net.minecraft.world.level.biome.h"
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#include "../../Headers/net.minecraft.world.level.newbiome.layer.h"
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DownfallMixerLayer::DownfallMixerLayer(std::shared_ptr<Layer>downfall, std::shared_ptr<Layer>parent, int layer) : Layer(0)
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{
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this->parent = parent;
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this->downfall = downfall;
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this->layer = layer;
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DownfallMixerLayer::DownfallMixerLayer(std::shared_ptr<Layer> downfall,
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std::shared_ptr<Layer> parent, int layer)
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: Layer(0) {
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this->parent = parent;
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this->downfall = downfall;
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this->layer = layer;
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}
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intArray DownfallMixerLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray b = parent->getArea(xo, yo, w, h);
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intArray d = downfall->getArea(xo, yo, w, h);
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intArray DownfallMixerLayer::getArea(int xo, int yo, int w, int h) {
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intArray b = parent->getArea(xo, yo, w, h);
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intArray d = downfall->getArea(xo, yo, w, h);
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intArray result = IntCache::allocate(w * h);
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for (int i = 0; i < w * h; i++)
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{
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result[i] = d[i] + (Biome::biomes[b[i]]->getDownfallInt() - d[i]) / (layer + 1);
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}
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intArray result = IntCache::allocate(w * h);
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for (int i = 0; i < w * h; i++) {
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result[i] =
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d[i] + (Biome::biomes[b[i]]->getDownfallInt() - d[i]) / (layer + 1);
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}
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return result;
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return result;
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}
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