chore: format Minecraft.World

This commit is contained in:
Tropical
2026-03-13 17:06:56 -05:00
parent bd6284025d
commit 33d0737d1d
1511 changed files with 108661 additions and 115521 deletions

View File

@@ -1,24 +1,21 @@
#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.newbiome.layer.h"
RiverInitLayer::RiverInitLayer(__int64 seed, std::shared_ptr<Layer>parent) : Layer(seed)
{
this->parent = parent;
RiverInitLayer::RiverInitLayer(__int64 seed, std::shared_ptr<Layer> parent)
: Layer(seed) {
this->parent = parent;
}
intArray RiverInitLayer::getArea(int xo, int yo, int w, int h)
{
intArray b = parent->getArea(xo, yo, w, h);
intArray RiverInitLayer::getArea(int xo, int yo, int w, int h) {
intArray b = parent->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h);
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
initRandom(x + xo, y + yo);
result[x + y * w] = b[x + y * w] > 0 ? nextRandom(2) + 2 : 0;
}
}
intArray result = IntCache::allocate(w * h);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
initRandom(x + xo, y + yo);
result[x + y * w] = b[x + y * w] > 0 ? nextRandom(2) + 2 : 0;
}
}
return result;
return result;
}