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chore: format Minecraft.World
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@@ -13,34 +13,33 @@
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class ProgressListener;
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class HellRandomLevelSource : public ChunkSource
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{
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class HellRandomLevelSource : public ChunkSource {
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public:
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static const int CHUNK_HEIGHT = 8;
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static const int CHUNK_HEIGHT = 8;
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static const int CHUNK_WIDTH = 4;
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private:
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Random *random;
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Random *pprandom; // 4J added
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Random* random;
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Random* pprandom; // 4J added
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PerlinNoise *lperlinNoise1;
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PerlinNoise *lperlinNoise2;
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PerlinNoise *perlinNoise1;
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PerlinNoise *perlinNoise2;
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PerlinNoise *perlinNoise3;
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PerlinNoise* lperlinNoise1;
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PerlinNoise* lperlinNoise2;
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PerlinNoise* perlinNoise1;
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PerlinNoise* perlinNoise2;
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PerlinNoise* perlinNoise3;
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public:
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PerlinNoise *scaleNoise;
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PerlinNoise *depthNoise;
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PerlinNoise* scaleNoise;
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PerlinNoise* depthNoise;
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private:
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Level *level;
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Level* level;
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public:
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HellRandomLevelSource(Level *level, __int64 seed);
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~HellRandomLevelSource();
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HellRandomLevelSource(Level* level, __int64 seed);
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~HellRandomLevelSource();
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NetherBridgeFeature *netherBridgeFeature;
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NetherBridgeFeature* netherBridgeFeature;
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private:
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void prepareHeights(int xOffs, int zOffs, byteArray blocks);
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@@ -49,24 +48,28 @@ public:
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void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
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private:
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LargeFeature *caveFeature;
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LargeFeature* caveFeature;
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public:
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LevelChunk *create(int x, int z);
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LevelChunk *getChunk(int xOffs, int zOffs);
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virtual void lightChunk(LevelChunk *lc); // 4J added
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LevelChunk* create(int x, int z);
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LevelChunk* getChunk(int xOffs, int zOffs);
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virtual void lightChunk(LevelChunk* lc); // 4J added
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private:
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doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
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doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize,
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int ySize, int zSize);
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public:
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bool hasChunk(int x, int y);
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void postProcess(ChunkSource *parent, int xt, int zt);
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bool save(bool force, ProgressListener *progressListener);
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bool hasChunk(int x, int y);
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void postProcess(ChunkSource* parent, int xt, int zt);
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bool save(bool force, ProgressListener* progressListener);
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bool tick();
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bool shouldSave();
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std::wstring gatherStats();
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virtual std::vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const std::wstring& featureName, int x, int y, int z);
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virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
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MobCategory* mobCategory, int x, int y, int z);
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virtual TilePos* findNearestMapFeature(Level* level,
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const std::wstring& featureName,
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int x, int y, int z);
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};
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