refactor: nuke __int64/__uint64 in Minecraft.World

This commit is contained in:
Tropical
2026-03-21 17:10:36 -05:00
parent 8036565022
commit 357fca24aa
117 changed files with 251 additions and 251 deletions

View File

@@ -966,7 +966,7 @@ void ConsoleSaveFileSplit::tick() {
{
unsigned int totalDirty = 0;
unsigned int totalDirtyBytes = 0;
__int64 oldestDirty = currentTime;
int64_t oldestDirty = currentTime;
for (AUTO_VAR(it, regionFiles.begin()); it != regionFiles.end(); it++) {
if (it->second->dirty) {
if (it->second->lastWritten < oldestDirty) {
@@ -1397,7 +1397,7 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail) {
std::uint8_t bTextMetadata[88];
ZeroMemory(bTextMetadata, 88);
__int64 seed = 0;
int64_t seed = 0;
bool hasSeed = false;
if (MinecraftServer::getInstance() != NULL &&
MinecraftServer::getInstance()->levels[0] != NULL) {