refactor: nuke __int64/__uint64 in Minecraft.World

This commit is contained in:
Tropical
2026-03-21 17:10:36 -05:00
parent 8036565022
commit 357fca24aa
117 changed files with 251 additions and 251 deletions

View File

@@ -95,7 +95,7 @@ void ByteArrayInputStream::close() { return; }
// pos and k is returned. Overrides: skip in class InputStream Parameters: n -
// the number of bytes to be skipped. Returns: the actual number of bytes
// skipped.
__int64 ByteArrayInputStream::skip(__int64 n) {
int64_t ByteArrayInputStream::skip(int64_t n) {
int newPos = pos + n;
if (newPos > count) newPos = count;