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refactor: nuke __int64/__uint64 in Minecraft.World
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@@ -3179,7 +3179,7 @@ void Level::checkLight(LightLayer::variety layer, int xc, int yc, int zc,
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bool force, bool rootOnlyEmissive) {
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lightCache_t* cache =
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static_cast<lightCache_t*>(LevelTlsGetValue(tlsIdxLightCache));
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__uint64 cacheUse = 0;
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uint64_t cacheUse = 0;
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if (force) {
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// 4J - special mode added so we can do lava lighting updates without
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