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refactor: nuke __int64/__uint64 in Minecraft.World
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@@ -783,8 +783,8 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
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}
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pprandom->setSeed(level->getSeed());
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__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
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__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
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int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
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int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
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// 4jcraft added casts to a higher int and unsigned
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pprandom->setSeed((((uint64_t)xt * (uint64_t)xScale) +
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((uint64_t)zt * (uint64_t)zScale)) ^
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