refactor: nuke __int64/__uint64 in Minecraft.World

This commit is contained in:
Tropical
2026-03-21 17:10:36 -05:00
parent 8036565022
commit 357fca24aa
117 changed files with 251 additions and 251 deletions

View File

@@ -306,7 +306,7 @@ void OldChunkStorage::save(LevelChunk* lc, Level* level,
std::vector<TickNextTickData>* ticksInChunk =
level->fetchTicksInChunk(lc, false);
if (ticksInChunk != NULL) {
__int64 levelTime = level->getTime();
int64_t levelTime = level->getTime();
ListTag<CompoundTag>* tickTags = new ListTag<CompoundTag>();
for (int i = 0; i < ticksInChunk->size(); i++) {
@@ -405,7 +405,7 @@ void OldChunkStorage::save(LevelChunk* lc, Level* level, CompoundTag* tag) {
std::vector<TickNextTickData>* ticksInChunk =
level->fetchTicksInChunk(lc, false);
if (ticksInChunk != NULL) {
__int64 levelTime = level->getTime();
int64_t levelTime = level->getTime();
ListTag<CompoundTag>* tickTags = new ListTag<CompoundTag>();
for (int i = 0; i < ticksInChunk->size(); i++) {