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refactor: nuke __int64/__uint64 in Minecraft.World
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@@ -306,7 +306,7 @@ void OldChunkStorage::save(LevelChunk* lc, Level* level,
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std::vector<TickNextTickData>* ticksInChunk =
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level->fetchTicksInChunk(lc, false);
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if (ticksInChunk != NULL) {
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__int64 levelTime = level->getTime();
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int64_t levelTime = level->getTime();
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ListTag<CompoundTag>* tickTags = new ListTag<CompoundTag>();
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for (int i = 0; i < ticksInChunk->size(); i++) {
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@@ -405,7 +405,7 @@ void OldChunkStorage::save(LevelChunk* lc, Level* level, CompoundTag* tag) {
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std::vector<TickNextTickData>* ticksInChunk =
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level->fetchTicksInChunk(lc, false);
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if (ticksInChunk != NULL) {
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__int64 levelTime = level->getTime();
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int64_t levelTime = level->getTime();
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ListTag<CompoundTag>* tickTags = new ListTag<CompoundTag>();
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for (int i = 0; i < ticksInChunk->size(); i++) {
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