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refactor: nuke __int64/__uint64 in Minecraft.World
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@@ -18,7 +18,7 @@ RespawnPacket::RespawnPacket() {
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m_hellScale = HELL_LEVEL_MAX_SCALE;
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}
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RespawnPacket::RespawnPacket(char dimension, __int64 mapSeed, int mapHeight,
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RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight,
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GameType* playerGameType, char difficulty,
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LevelType* pLevelType, bool newSeaLevel,
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int newEntityId, int xzSize, int hellScale) {
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