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refactor: nuke __int64/__uint64 in Minecraft.World
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@@ -508,7 +508,7 @@ bool BasicTree::place(Level* level, Random* random, int x, int y, int z) {
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// Initialize the instance fields for the level and the seed.
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thisLevel = level;
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__int64 seed = random->nextLong();
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int64_t seed = random->nextLong();
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rnd->setSeed(seed);
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// Initialize the origin of the tree trunk
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origin[0] = x;
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