refactor: nuke __int64/__uint64 in Minecraft.World

This commit is contained in:
Tropical
2026-03-21 17:10:36 -05:00
parent 8036565022
commit 357fca24aa
117 changed files with 251 additions and 251 deletions

View File

@@ -10,7 +10,7 @@
// FlatLevelSource::villageFeature = new VillageFeature(1);
FlatLevelSource::FlatLevelSource(Level* level, __int64 seed,
FlatLevelSource::FlatLevelSource(Level* level, int64_t seed,
bool generateStructures) {
m_XZSize = level->getLevelData()->getXZSize();
@@ -89,8 +89,8 @@ void FlatLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
// 4J - changed from random to pprandom so we can run in parallel with
// getChunk etc.
pprandom->setSeed(level->getSeed());
__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
if (generateStructures) {