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refactor: nuke __int64/__uint64 in Minecraft.World
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@@ -7,7 +7,7 @@
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#include "../Biomes/BiomeSource.h"
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#include "HellRandomLevelSource.h"
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HellRandomLevelSource::HellRandomLevelSource(Level* level, __int64 seed) {
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HellRandomLevelSource::HellRandomLevelSource(Level* level, int64_t seed) {
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int xzSize = level->getLevelData()->getXZSize();
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int hellScale = level->getLevelData()->getHellScale();
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m_XZSize = ceil((float)xzSize / hellScale);
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@@ -449,8 +449,8 @@ void HellRandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
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// is consistent for each world generation. Also changed all uses of random
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// here to pprandom.
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pprandom->setSeed(level->getSeed());
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__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
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__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
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int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
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int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
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// 4jcraft added casts to a higher int and unsigned
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pprandom->setSeed((((uint64_t)xt * (uint64_t)xScale) +
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((uint64_t)zt * (uint64_t)zScale)) ^
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