refactor: nuke __int64/__uint64 in Minecraft.World

This commit is contained in:
Tropical
2026-03-21 17:10:36 -05:00
parent 8036565022
commit 357fca24aa
117 changed files with 251 additions and 251 deletions

View File

@@ -10,7 +10,7 @@
#include "TheEndLevelRandomLevelSource.h"
TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level* level,
__int64 seed) {
int64_t seed) {
m_XZSize = END_LEVEL_MIN_WIDTH;
this->level = level;
@@ -389,8 +389,8 @@ void TheEndLevelRandomLevelSource::postProcess(ChunkSource* parent, int xt,
// RandomLevelSource::postProcess to make sure this random value is
// consistent for each world generation.
pprandom->setSeed(level->getSeed());
__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
// 4jcraft added cast to higher int and unsigned
pprandom->setSeed((((uint64_t)xt * xScale) + ((uint64_t)zt * zScale)) ^
level->getSeed());