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refactor: nuke __int64/__uint64 in Minecraft.World
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@@ -30,7 +30,7 @@ private:
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Level* level;
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public:
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TheEndLevelRandomLevelSource(Level* level, __int64 seed);
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TheEndLevelRandomLevelSource(Level* level, int64_t seed);
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~TheEndLevelRandomLevelSource();
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void prepareHeights(int xOffs, int zOffs, byteArray blocks,
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