mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-12 21:18:09 +00:00
added bunch of todos, modified readme
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@@ -44,24 +44,11 @@ static bool s_mainThreadSet = false;
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void C4JRender::Initialise()
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{
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#if defined(__linux__) && (GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 4))
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// If the session is a native Wayland session, tell GLFW to use the Wayland
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// backend instead of falling back to XWayland. This enables proper cursor
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// confine-and-hide (zwp_confined_pointer_v1 + zwp_relative_pointer_v1) which
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// is required for correct first-person mouse input on Wayland compositors.
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if (getenv("WAYLAND_DISPLAY")) {
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
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fprintf(stderr, "[4J_Render] Wayland session detected — requesting native Wayland backend\n");
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}
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#endif
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if (!glfwInit()) {
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fprintf(stderr, "[4J_Render] Failed to initialise GLFW\n");
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return;
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}
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// Resolve window dimensions: use caller-requested size, or fall back to
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// the primary monitor's native resolution so the window fits any display.
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// todo: make resolution work
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GLFWmonitor *primaryMonitor = glfwGetPrimaryMonitor();
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const GLFWvidmode *mode = primaryMonitor ? glfwGetVideoMode(primaryMonitor) : nullptr;
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@@ -304,9 +291,7 @@ void C4JRender::DrawVertices(ePrimitiveType PrimitiveType, int count,
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GLenum mode = mapPrimType((int)PrimitiveType);
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if (vType == VERTEX_TYPE_COMPRESSED) {
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// Compact terrain vertex: 8 × int16_t = 16 bytes per vertex
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// Layout: [x*1024, y*1024, z*1024, RGB565-32768, u*8192, v*8192, tex2u, tex2v]
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// Always use glBegin/glEnd — works correctly both inside and outside display lists.
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// NO NEED TO REWRITE IT ALL YAY
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int16_t *sdata = (int16_t *)dataIn;
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::glBegin(mode);
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for (int i = 0; i < count; i++) {
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