Remove Win32 input types from abstract container menus

This commit is contained in:
notmatthewbeshay
2026-03-10 23:06:33 +11:00
parent 12bc5aa597
commit 3b199b9ba2
4 changed files with 31 additions and 31 deletions

View File

@@ -204,7 +204,7 @@ void IUIScene_AbstractContainerMenu::SetToolTip( EToolTipButton eButton, EToolTi
void IUIScene_AbstractContainerMenu::UpdateTooltips()
{
// Table gives us text id for tooltip.
static const DWORD kaToolTipextIds[ eNumToolTips ] =
static const int kaToolTipextIds[ eNumToolTips ] =
{
IDS_TOOLTIPS_PICKUPPLACE, //eToolTipPickupPlace_OLD
IDS_TOOLTIPS_EXIT, // eToolTipExit
@@ -231,18 +231,18 @@ void IUIScene_AbstractContainerMenu::UpdateTooltips()
IDS_TOOLTIPS_REPAIR, // eToolTipRepair
};
BYTE focusUser = getPad();
int focusUser = getPad();
for ( int i = 0; i < eToolTipNumButtons; ++i )
{
if ( m_aeToolTipSettings[ i ] == eToolTipNone )
{
ui.ShowTooltip( focusUser, i, FALSE );
ui.ShowTooltip( focusUser, i, false );
}
else
{
ui.SetTooltipText( focusUser, i, kaToolTipextIds[ m_aeToolTipSettings[ i ] ] );
ui.ShowTooltip( focusUser, i, TRUE );
ui.ShowTooltip( focusUser, i, true );
}
}
}
@@ -1274,9 +1274,9 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
#endif
int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse
BOOL quickKeyHeld=FALSE; // Represents shift key on PC
bool quickKeyHeld = false; // Represents shift key on PC
BOOL validKeyPress = FALSE;
bool validKeyPress = false;
//BOOL itemEditorKeyPress = FALSE;
// Ignore input from other players
@@ -1297,22 +1297,22 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
#endif
if(!bRepeat)
{
validKeyPress = TRUE;
validKeyPress = true;
// Standard left click
buttonNum = 0;
quickKeyHeld = FALSE;
quickKeyHeld = false;
ui.PlayUISFX(eSFX_Press);
}
break;
case ACTION_MENU_X:
if(!bRepeat)
{
validKeyPress = TRUE;
validKeyPress = true;
// Standard right click
buttonNum = 1;
quickKeyHeld = FALSE;
quickKeyHeld = false;
ui.PlayUISFX(eSFX_Press);
}
break;
@@ -1327,11 +1327,11 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
// No quick move tooltip is shown if something is carried, so disable the action as well
//if(!bIsItemCarried)
{
validKeyPress = TRUE;
validKeyPress = true;
// Shift and left click
buttonNum = 0;
quickKeyHeld = TRUE;
quickKeyHeld = true;
ui.PlayUISFX(eSFX_Press);
}
}
@@ -1428,12 +1428,12 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
}
}
}
bHandled = TRUE;
bHandled = true;
}
break;
};
if( validKeyPress == TRUE )
if(validKeyPress)
{
if(handleValidKeyPress(iPad,buttonNum,quickKeyHeld))
{
@@ -1482,7 +1482,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
if( XuiIsInstanceOf( hFocusObjectParent, hClassCXuiCtrlSlotList ) )
{
CXuiCtrlSlotList* slotList;
VOID *pObj;
void *pObj;
XuiObjectFromHandle( hFocusObjectParent, &pObj );
slotList = (CXuiCtrlSlotList *)pObj;
@@ -1517,12 +1517,12 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
return bHandled;
}
bool IUIScene_AbstractContainerMenu::handleValidKeyPress(int iUserIndex, int buttonNum, BOOL quickKeyHeld)
bool IUIScene_AbstractContainerMenu::handleValidKeyPress(int iUserIndex, int buttonNum, bool quickKeyHeld)
{
return false;
}
void IUIScene_AbstractContainerMenu::handleOutsideClicked(int iPad, int buttonNum, BOOL quickKeyHeld)
void IUIScene_AbstractContainerMenu::handleOutsideClicked(int iPad, int buttonNum, bool quickKeyHeld)
{
// Drop items.
@@ -1540,7 +1540,7 @@ void IUIScene_AbstractContainerMenu::handleAdditionalKeyPress(int iAction)
// Do nothing
}
void IUIScene_AbstractContainerMenu::handleSlotListClicked(ESceneSection eSection, int buttonNum, BOOL quickKeyHeld)
void IUIScene_AbstractContainerMenu::handleSlotListClicked(ESceneSection eSection, int buttonNum, bool quickKeyHeld)
{
int currentIndex = getCurrentIndex(eSection);