Use standard byte buffers for save image metadata

This commit is contained in:
notmatthewbeshay
2026-03-10 19:21:10 +11:00
parent 2bc55b838d
commit 3e89da8dff
5 changed files with 20 additions and 20 deletions

View File

@@ -2446,7 +2446,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t
StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
BYTE bTextMetadata[88];
std::uint8_t bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, app.getRemoteStorage()->getSaveHostOptions(), app.getRemoteStorage()->getSaveTexturePack() );
@@ -2606,7 +2606,7 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter
StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t
StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that
BYTE bTextMetadata[88];
std::uint8_t bTextMetadata[88];
ZeroMemory(bTextMetadata,88);
int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, app.getRemoteStorage()->getSaveHostOptions(), app.getRemoteStorage()->getSaveTexturePack() );