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TU19: merge Minecraft.Client/Platform/Common/GameRules
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@@ -5,12 +5,13 @@
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StartFeature::StartFeature() {
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m_chunkX = 0;
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m_chunkZ = 0;
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m_orientation = 0;
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m_feature = StructureFeature::eFeature_Temples;
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}
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void StartFeature::writeAttributes(DataOutputStream* dos,
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unsigned int numAttrs) {
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
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dos->writeUTF(_toString(m_chunkX));
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@@ -18,6 +19,8 @@ void StartFeature::writeAttributes(DataOutputStream* dos,
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dos->writeUTF(_toString(m_chunkZ));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
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dos->writeUTF(_toString((int)m_feature));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
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dos->writeUTF(_toString(m_orientation));
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}
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void StartFeature::addAttribute(const std::wstring& attributeName,
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@@ -30,6 +33,11 @@ void StartFeature::addAttribute(const std::wstring& attributeName,
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int value = _fromString<int>(attributeValue);
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m_chunkZ = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n", m_chunkZ);
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} else if (attributeName.compare(L"orientation") == 0) {
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int value = _fromString<int>(attributeValue);
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m_orientation = value;
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app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",
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m_orientation);
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} else if (attributeName.compare(L"feature") == 0) {
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int value = _fromString<int>(attributeValue);
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m_feature = (StructureFeature::EFeatureTypes)value;
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@@ -41,6 +49,8 @@ void StartFeature::addAttribute(const std::wstring& attributeName,
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}
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bool StartFeature::isFeatureChunk(int chunkX, int chunkZ,
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StructureFeature::EFeatureTypes feature) {
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StructureFeature::EFeatureTypes feature,
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int* orientation) {
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if (orientation != NULL) *orientation = m_orientation;
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return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
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}
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