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applied changes requested by tropicaaal
"i would prefer that these be cast to sized integer types int8_t for portability reasons." "The light layer changes are ultimately a hack over the broken renderer implementation and probably out of scope for this PR. There's an in-progress fix for the root cause of this, so this should be removed." "std::numeric_limits<int16_t>::max()"
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@@ -1402,7 +1402,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
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#endif
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Particle render");
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//turnOnLightLayer(a); // 4J - brought forward from 1.8.2
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turnOnLightLayer(a); // 4J - brought forward from 1.8.2
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particleEngine->renderLit(cameraEntity, a);
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Lighting::turnOff();
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setupFog(0, a);
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