mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-05-26 21:34:42 +00:00
Merge pull request #71 from 4jcraft/refactor/no-std-wildcard
refactor: remove `using namespace std`
This commit is contained in:
@@ -284,7 +284,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||
// PRIMARY PLAYER
|
||||
|
||||
app.DebugPrintf("[NET] Creating ClientConnection (IsHost=%d)...\n", g_NetworkManager.IsHost());
|
||||
vector<ClientConnection *> createdConnections;
|
||||
std::vector<ClientConnection *> createdConnections;
|
||||
ClientConnection *connection;
|
||||
|
||||
if( g_NetworkManager.IsHost() )
|
||||
@@ -327,7 +327,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||
}
|
||||
|
||||
app.DebugPrintf("[NET] Sending PreLoginPacket...\n");
|
||||
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
|
||||
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
|
||||
app.DebugPrintf("[NET] PreLoginPacket sent. Entering connection tick loop...\n");
|
||||
|
||||
// Tick connection until we're ready to go. The stages involved in this are:
|
||||
@@ -415,7 +415,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||
// Open the socket on the server end to accept incoming data
|
||||
Socket::addIncomingSocket(socket);
|
||||
|
||||
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
|
||||
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
|
||||
|
||||
createdConnections.push_back( connection );
|
||||
|
||||
@@ -540,7 +540,7 @@ INetworkPlayer *CGameNetworkManager::GetPlayerBySmallId(unsigned char smallId)
|
||||
}
|
||||
|
||||
#ifdef _DURANGO
|
||||
wstring CGameNetworkManager::GetDisplayNameByGamertag(wstring gamertag)
|
||||
std::wstring CGameNetworkManager::GetDisplayNameByGamertag(std::wstring gamertag)
|
||||
{
|
||||
return s_pPlatformNetworkManager->GetDisplayNameByGamertag(gamertag);
|
||||
}
|
||||
@@ -634,7 +634,7 @@ bool CGameNetworkManager::SessionHasSpace(unsigned int spaceRequired)
|
||||
return s_pPlatformNetworkManager->SessionHasSpace( spaceRequired );
|
||||
}
|
||||
|
||||
vector<FriendSessionInfo *> *CGameNetworkManager::GetSessionList(int iPad, int localPlayers, bool partyOnly)
|
||||
std::vector<FriendSessionInfo *> *CGameNetworkManager::GetSessionList(int iPad, int localPlayers, bool partyOnly)
|
||||
{
|
||||
return s_pPlatformNetworkManager->GetSessionList( iPad, localPlayers, partyOnly );
|
||||
}
|
||||
@@ -1146,7 +1146,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
||||
PlayerList *players = pServer->getPlayers();
|
||||
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
|
||||
{
|
||||
shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
std::shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
|
||||
{
|
||||
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
|
||||
@@ -1214,7 +1214,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
||||
PlayerList *players = pServer->getPlayers();
|
||||
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
|
||||
{
|
||||
shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
std::shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
if( servPlayer->getXuid() == localPlayerXuid )
|
||||
{
|
||||
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
|
||||
@@ -1271,7 +1271,7 @@ bool CGameNetworkManager::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int inde
|
||||
return s_pPlatformNetworkManager->SystemFlagGet( pNetworkPlayer, index );
|
||||
}
|
||||
|
||||
wstring CGameNetworkManager::GatherStats()
|
||||
std::wstring CGameNetworkManager::GatherStats()
|
||||
{
|
||||
return s_pPlatformNetworkManager->GatherStats();
|
||||
}
|
||||
@@ -1289,7 +1289,7 @@ void CGameNetworkManager::renderQueueMeter()
|
||||
#endif
|
||||
}
|
||||
|
||||
wstring CGameNetworkManager::GatherRTTStats()
|
||||
std::wstring CGameNetworkManager::GatherRTTStats()
|
||||
{
|
||||
return s_pPlatformNetworkManager->GatherRTTStats();
|
||||
}
|
||||
@@ -1403,7 +1403,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
Socket *socket = NULL;
|
||||
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
|
||||
std::shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
|
||||
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
|
||||
{
|
||||
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
|
||||
@@ -1440,7 +1440,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
|
||||
|
||||
if( connection->createdOk )
|
||||
{
|
||||
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
|
||||
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
|
||||
pMinecraft->addPendingLocalConnection(idx, connection);
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user