Merge pull request #71 from 4jcraft/refactor/no-std-wildcard

refactor: remove `using namespace std`
This commit is contained in:
Tropical
2026-03-08 10:09:33 -05:00
committed by GitHub
1972 changed files with 11580 additions and 11580 deletions

View File

@@ -284,7 +284,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// PRIMARY PLAYER
app.DebugPrintf("[NET] Creating ClientConnection (IsHost=%d)...\n", g_NetworkManager.IsHost());
vector<ClientConnection *> createdConnections;
std::vector<ClientConnection *> createdConnections;
ClientConnection *connection;
if( g_NetworkManager.IsHost() )
@@ -327,7 +327,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
app.DebugPrintf("[NET] Sending PreLoginPacket...\n");
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
app.DebugPrintf("[NET] PreLoginPacket sent. Entering connection tick loop...\n");
// Tick connection until we're ready to go. The stages involved in this are:
@@ -415,7 +415,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Open the socket on the server end to accept incoming data
Socket::addIncomingSocket(socket);
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
createdConnections.push_back( connection );
@@ -540,7 +540,7 @@ INetworkPlayer *CGameNetworkManager::GetPlayerBySmallId(unsigned char smallId)
}
#ifdef _DURANGO
wstring CGameNetworkManager::GetDisplayNameByGamertag(wstring gamertag)
std::wstring CGameNetworkManager::GetDisplayNameByGamertag(std::wstring gamertag)
{
return s_pPlatformNetworkManager->GetDisplayNameByGamertag(gamertag);
}
@@ -634,7 +634,7 @@ bool CGameNetworkManager::SessionHasSpace(unsigned int spaceRequired)
return s_pPlatformNetworkManager->SessionHasSpace( spaceRequired );
}
vector<FriendSessionInfo *> *CGameNetworkManager::GetSessionList(int iPad, int localPlayers, bool partyOnly)
std::vector<FriendSessionInfo *> *CGameNetworkManager::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{
return s_pPlatformNetworkManager->GetSessionList( iPad, localPlayers, partyOnly );
}
@@ -1146,7 +1146,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
{
shared_ptr<ServerPlayer> servPlayer = *it;
std::shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
@@ -1214,7 +1214,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
{
shared_ptr<ServerPlayer> servPlayer = *it;
std::shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->getXuid() == localPlayerXuid )
{
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
@@ -1271,7 +1271,7 @@ bool CGameNetworkManager::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int inde
return s_pPlatformNetworkManager->SystemFlagGet( pNetworkPlayer, index );
}
wstring CGameNetworkManager::GatherStats()
std::wstring CGameNetworkManager::GatherStats()
{
return s_pPlatformNetworkManager->GatherStats();
}
@@ -1289,7 +1289,7 @@ void CGameNetworkManager::renderQueueMeter()
#endif
}
wstring CGameNetworkManager::GatherRTTStats()
std::wstring CGameNetworkManager::GatherRTTStats()
{
return s_pPlatformNetworkManager->GatherRTTStats();
}
@@ -1403,7 +1403,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
std::shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
@@ -1440,7 +1440,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
if( connection->createdOk )
{
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
pMinecraft->addPendingLocalConnection(idx, connection);
}
else