Merge pull request #71 from 4jcraft/refactor/no-std-wildcard

refactor: remove `using namespace std`
This commit is contained in:
Tropical
2026-03-08 10:09:33 -05:00
committed by GitHub
1972 changed files with 11580 additions and 11580 deletions

View File

@@ -47,12 +47,12 @@ void GameMode::render(float a)
{
}
bool GameMode::useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly)
bool GameMode::useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly)
{
return false;
}
void GameMode::initPlayer(shared_ptr<Player> player)
void GameMode::initPlayer(std::shared_ptr<Player> player)
{
}
@@ -60,11 +60,11 @@ void GameMode::tick()
{
}
void GameMode::adjustPlayer(shared_ptr<Player> player)
void GameMode::adjustPlayer(std::shared_ptr<Player> player)
{
}
//bool GameMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly)
//bool GameMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly)
//{
// // 4J-PB - Adding a test only version to allow tooltips to be displayed
// int t = level->getTile(x, y, z);
@@ -102,27 +102,27 @@ void GameMode::adjustPlayer(shared_ptr<Player> player)
//}
shared_ptr<Player> GameMode::createPlayer(Level *level)
std::shared_ptr<Player> GameMode::createPlayer(Level *level)
{
return shared_ptr<Player>( new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id) );
return std::shared_ptr<Player>( new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id) );
}
bool GameMode::interact(shared_ptr<Player> player, shared_ptr<Entity> entity)
bool GameMode::interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
{
return player->interact(entity);
}
void GameMode::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
void GameMode::attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
{
player->attack(entity);
}
shared_ptr<ItemInstance> GameMode::handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player)
std::shared_ptr<ItemInstance> GameMode::handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player)
{
return nullptr;
}
void GameMode::handleCloseInventory(int containerId, shared_ptr<Player> player)
void GameMode::handleCloseInventory(int containerId, std::shared_ptr<Player> player)
{
player->containerMenu->removed(player);
delete player->containerMenu;
@@ -139,7 +139,7 @@ bool GameMode::isCutScene()
return false;
}
void GameMode::releaseUsingItem(shared_ptr<Player> player)
void GameMode::releaseUsingItem(std::shared_ptr<Player> player)
{
player->releaseUsingItem();
}
@@ -164,21 +164,21 @@ bool GameMode::hasFarPickRange()
return false;
}
void GameMode::handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i)
void GameMode::handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int i)
{
}
void GameMode::handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked)
void GameMode::handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked)
{
}
bool GameMode::handleCraftItem(int recipe, shared_ptr<Player> player)
bool GameMode::handleCraftItem(int recipe, std::shared_ptr<Player> player)
{
return true;
}
// 4J-PB
void GameMode::handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player)
void GameMode::handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player)
{
player->SetDebugOptions(uiVal);
}