Merge pull request #71 from 4jcraft/refactor/no-std-wildcard

refactor: remove `using namespace std`
This commit is contained in:
Tropical
2026-03-08 10:09:33 -05:00
committed by GitHub
1972 changed files with 11580 additions and 11580 deletions

View File

@@ -64,7 +64,7 @@ int MinecraftServer::s_slowQueuePlayerIndex = 0;
int MinecraftServer::s_slowQueueLastTime = 0;
bool MinecraftServer::s_slowQueuePacketSent = false;
unordered_map<wstring, int> MinecraftServer::ironTimers;
std::unordered_map<std::wstring, int> MinecraftServer::ironTimers;
MinecraftServer::MinecraftServer()
{
@@ -77,7 +77,7 @@ MinecraftServer::MinecraftServer()
m_bLoaded = false;
stopped = false;
tickCount = 0;
wstring progressStatus;
std::wstring progressStatus;
progress = 0;
motd = L"";
@@ -203,8 +203,8 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
__int64 levelNanoTime = System::nanoTime();
wstring levelName = settings->getString(L"level-name", L"world");
wstring levelTypeString;
std::wstring levelName = settings->getString(L"level-name", L"world");
std::wstring levelTypeString;
bool gameRuleUseFlatWorld = false;
if(app.getLevelGenerationOptions() != NULL)
@@ -244,7 +244,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
//settings->setProperty(L"max-build-height", maxBuildHeight);
#if 0
wstring levelSeedString = settings->getString(L"level-seed", L"");
std::wstring levelSeedString = settings->getString(L"level-seed", L"");
__int64 levelSeed = (new Random())->nextLong();
if (levelSeedString.length() > 0)
{
@@ -378,7 +378,7 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
DeleteCriticalSection(&m_postProcessCS);
}
bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const std::wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
{
// 4J - TODO - do with new save stuff
// if (storageSource->requiresConversion(name))
@@ -398,7 +398,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
if( app.GetGameHostOption(eGameHostOption_BonusChest ) ) levelSettings->enableStartingBonusItems();
// 4J - temp - load existing level
shared_ptr<McRegionLevelStorage> storage = nullptr;
std::shared_ptr<McRegionLevelStorage> storage = nullptr;
bool levelChunksNeedConverted = false;
if( initData->saveData != NULL )
{
@@ -416,7 +416,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
levelChunksNeedConverted = true;
pSave->ConvertToLocalPlatform(); // check if we need to convert this file from PS3->PS4
storage = shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(pSave, File(L"."), name, true));
storage = std::shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(pSave, File(L"."), name, true));
}
else
{
@@ -441,9 +441,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
newFormatSave = new ConsoleSaveFileSplit( L"" );
}
storage = shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(newFormatSave, File(L"."), name, true));
storage = std::shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(newFormatSave, File(L"."), name, true));
#else
storage = shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(new ConsoleSaveFileOriginal( L"" ), File(L"."), name, true));
storage = std::shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(new ConsoleSaveFileOriginal( L"" ), File(L"."), name, true));
#endif
}
@@ -750,7 +750,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
return true;
}
void MinecraftServer::setProgress(const wstring& status, int progress)
void MinecraftServer::setProgress(const std::wstring& status, int progress)
{
progressStatus = status;
this->progress = progress;
@@ -1258,7 +1258,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
players->saveAll(Minecraft::GetInstance()->progressRenderer);
}
players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
players->broadcastAll( std::shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
for (unsigned int j = 0; j < levels.length; j++)
{
@@ -1269,7 +1269,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
ServerLevel *level = levels[levels.length - 1 - j];
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(33 + (j*33) ) ) );
players->broadcastAll( std::shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(33 + (j*33) ) ) );
}
if( !s_bServerHalted )
{
@@ -1282,16 +1282,16 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
case eXuiServerAction_DropItem:
// Find the player, and drop the id at their feet
{
shared_ptr<ServerPlayer> player = players->players.at(0);
std::shared_ptr<ServerPlayer> player = players->players.at(0);
size_t id = (size_t) param;
player->drop( shared_ptr<ItemInstance>( new ItemInstance(id, 1, 0 ) ) );
player->drop( std::shared_ptr<ItemInstance>( new ItemInstance(id, 1, 0 ) ) );
}
break;
case eXuiServerAction_SpawnMob:
{
shared_ptr<ServerPlayer> player = players->players.at(0);
std::shared_ptr<ServerPlayer> player = players->players.at(0);
eINSTANCEOF factory = (eINSTANCEOF)((size_t)param);
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
mob->moveTo(player->x+1, player->y, player->z+1, player->level->random->nextFloat() * 360, 0);
mob->setDespawnProtected(); // 4J added, default to being protected against despawning (has to be done after initial position is set)
player->level->addEntity(mob);
@@ -1319,20 +1319,20 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
}
break;
case eXuiServerAction_ServerSettingChanged_Gamertags:
players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)) ) );
players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)) ) );
break;
case eXuiServerAction_ServerSettingChanged_BedrockFog:
players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)) ) );
players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)) ) );
break;
case eXuiServerAction_ServerSettingChanged_Difficulty:
players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty) ) );
players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty) ) );
break;
case eXuiServerAction_ExportSchematic:
#ifndef _CONTENT_PACKAGE
app.EnterSaveNotificationSection();
//players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
//players->broadcastAll( std::shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
if( !s_bServerHalted )
{
@@ -1347,7 +1347,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
wchar_t filename[128];
swprintf(filename,128,L"%ls%dx%dx%d.sch",initData->name,(initData->endX - initData->startX + 1), (initData->endY - initData->startY + 1), (initData->endZ - initData->startZ + 1));
File dataFile = File( targetFileDir, wstring(filename) );
File dataFile = File( targetFileDir, std::wstring(filename) );
if(dataFile.exists()) dataFile._delete();
FileOutputStream fos = FileOutputStream(dataFile);
DataOutputStream dos = DataOutputStream(&fos);
@@ -1370,7 +1370,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
pos->m_yRot, pos->m_elev
);
shared_ptr<ServerPlayer> player = players->players.at(pos->player);
std::shared_ptr<ServerPlayer> player = players->players.at(pos->player);
player->debug_setPosition( pos->m_camX, pos->m_camY, pos->m_camZ,
pos->m_yRot, pos->m_elev );
@@ -1427,20 +1427,20 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
void MinecraftServer::broadcastStartSavingPacket()
{
players->broadcastAll( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::START_SAVING, 0) ) );;
players->broadcastAll( std::shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::START_SAVING, 0) ) );;
}
void MinecraftServer::broadcastStopSavingPacket()
{
if( !s_bServerHalted )
{
players->broadcastAll( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::STOP_SAVING, 0) ) );;
players->broadcastAll( std::shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::STOP_SAVING, 0) ) );;
}
}
void MinecraftServer::tick()
{
vector<wstring> toRemove;
std::vector<std::wstring> toRemove;
for (AUTO_VAR(it, ironTimers.begin()); it != ironTimers.end(); it++ )
{
int t = it->second;
@@ -1469,7 +1469,7 @@ void MinecraftServer::tick()
/* if(m_lastSentDifficulty != pMinecraft->options->difficulty)
{
m_lastSentDifficulty = pMinecraft->options->difficulty;
players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, pMinecraft->options->difficulty) ) );
players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, pMinecraft->options->difficulty) ) );
}*/
for (unsigned int i = 0; i < levels.length; i++)
@@ -1489,7 +1489,7 @@ void MinecraftServer::tick()
if (tickCount % 20 == 0)
{
players->broadcastAll( shared_ptr<SetTimePacket>( new SetTimePacket(level->getTime() ) ), level->dimension->id);
players->broadcastAll( std::shared_ptr<SetTimePacket>( new SetTimePacket(level->getTime() ) ), level->dimension->id);
}
// #ifndef __PS3__
static __int64 stc = 0;
@@ -1561,7 +1561,7 @@ void MinecraftServer::tick()
// }
}
void MinecraftServer::handleConsoleInput(const wstring& msg, ConsoleInputSource *source)
void MinecraftServer::handleConsoleInput(const std::wstring& msg, ConsoleInputSource *source)
{
consoleInput.push_back(new ConsoleInput(msg, source));
}
@@ -1599,20 +1599,20 @@ void MinecraftServer::HaltServer(bool bPrimaryPlayerSignedOut)
}
}
File *MinecraftServer::getFile(const wstring& name)
File *MinecraftServer::getFile(const std::wstring& name)
{
return new File(name);
}
void MinecraftServer::info(const wstring& string)
void MinecraftServer::info(const std::wstring& string)
{
}
void MinecraftServer::warn(const wstring& string)
void MinecraftServer::warn(const std::wstring& string)
{
}
wstring MinecraftServer::getConsoleName()
std::wstring MinecraftServer::getConsoleName()
{
return L"CONSOLE";
}