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restructure codebase according to vcproj filters
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10
Minecraft.Client/Common/Source Files/DLC/DLCCapeFile.cpp
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10
Minecraft.Client/Common/Source Files/DLC/DLCCapeFile.cpp
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#include "../../../../Minecraft.World/Header Files/stdafx.h"
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#include "DLCManager.h"
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#include "DLCCapeFile.h"
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DLCCapeFile::DLCCapeFile(const std::wstring& path)
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: DLCFile(DLCManager::e_DLCType_Cape, path) {}
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void DLCCapeFile::addData(std::uint8_t* pbData, std::uint32_t dataBytes) {
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app.AddMemoryTextureFile(m_path, pbData, dataBytes);
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}
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