mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-22 15:45:34 +00:00
restructure codebase according to vcproj filters
This commit is contained in:
@@ -0,0 +1,161 @@
|
||||
#include "../../../../../Minecraft.World/Header Files/stdafx.h"
|
||||
#include "ConsoleGenerateStructure.h"
|
||||
#include "../ConsoleGameRules.h"
|
||||
#include "../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
|
||||
#include "../../../../../Minecraft.World/net/minecraft/world/level/dimension/net.minecraft.world.level.dimension.h"
|
||||
#include "../../../../../Minecraft.World/net/minecraft/world/level/levelgen/structure/net.minecraft.world.level.levelgen.structure.h"
|
||||
#include "../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
|
||||
#include "../../../../../Minecraft.World/net/minecraft/net.minecraft.h"
|
||||
|
||||
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0) {
|
||||
m_x = m_y = m_z = 0;
|
||||
boundingBox = nullptr;
|
||||
orientation = Direction::NORTH;
|
||||
m_dimension = 0;
|
||||
}
|
||||
|
||||
void ConsoleGenerateStructure::getChildren(
|
||||
std::vector<GameRuleDefinition*>* children) {
|
||||
GameRuleDefinition::getChildren(children);
|
||||
|
||||
for (auto it = m_actions.begin(); it != m_actions.end(); it++)
|
||||
children->push_back(*it);
|
||||
}
|
||||
|
||||
GameRuleDefinition* ConsoleGenerateStructure::addChild(
|
||||
ConsoleGameRules::EGameRuleType ruleType) {
|
||||
GameRuleDefinition* rule = nullptr;
|
||||
if (ruleType == ConsoleGameRules::eGameRuleType_GenerateBox) {
|
||||
rule = new XboxStructureActionGenerateBox();
|
||||
m_actions.push_back((XboxStructureActionGenerateBox*)rule);
|
||||
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock) {
|
||||
rule = new XboxStructureActionPlaceBlock();
|
||||
m_actions.push_back((XboxStructureActionPlaceBlock*)rule);
|
||||
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer) {
|
||||
rule = new XboxStructureActionPlaceContainer();
|
||||
m_actions.push_back((XboxStructureActionPlaceContainer*)rule);
|
||||
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner) {
|
||||
rule = new XboxStructureActionPlaceSpawner();
|
||||
m_actions.push_back((XboxStructureActionPlaceSpawner*)rule);
|
||||
} else {
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(
|
||||
L"ConsoleGenerateStructure: Attempted to add invalid child rule - "
|
||||
L"%d\n",
|
||||
ruleType);
|
||||
#endif
|
||||
}
|
||||
return rule;
|
||||
}
|
||||
|
||||
void ConsoleGenerateStructure::writeAttributes(DataOutputStream* dos,
|
||||
unsigned int numAttrs) {
|
||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
||||
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
||||
dos->writeUTF(_toString(m_x));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
||||
dos->writeUTF(_toString(m_y));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
||||
dos->writeUTF(_toString(m_z));
|
||||
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
||||
dos->writeUTF(_toString(orientation));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
|
||||
dos->writeUTF(_toString(m_dimension));
|
||||
}
|
||||
|
||||
void ConsoleGenerateStructure::addAttribute(
|
||||
const std::wstring& attributeName, const std::wstring& attributeValue) {
|
||||
if (attributeName.compare(L"x") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_x = value;
|
||||
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter x=%d\n",
|
||||
m_x);
|
||||
} else if (attributeName.compare(L"y") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_y = value;
|
||||
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter y=%d\n",
|
||||
m_y);
|
||||
} else if (attributeName.compare(L"z") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_z = value;
|
||||
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter z=%d\n",
|
||||
m_z);
|
||||
} else if (attributeName.compare(L"orientation") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
orientation = value;
|
||||
app.DebugPrintf(
|
||||
"ConsoleGenerateStructure: Adding parameter orientation=%d\n",
|
||||
orientation);
|
||||
} else if (attributeName.compare(L"dim") == 0) {
|
||||
m_dimension = _fromString<int>(attributeValue);
|
||||
if (m_dimension > 1 || m_dimension < -1) m_dimension = 0;
|
||||
app.DebugPrintf(
|
||||
"ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",
|
||||
m_dimension);
|
||||
} else {
|
||||
GameRuleDefinition::addAttribute(attributeName, attributeValue);
|
||||
}
|
||||
}
|
||||
|
||||
BoundingBox* ConsoleGenerateStructure::getBoundingBox() {
|
||||
if (boundingBox == nullptr) {
|
||||
// Find the max bounds
|
||||
int maxX, maxY, maxZ;
|
||||
maxX = maxY = maxZ = 1;
|
||||
for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
|
||||
ConsoleGenerateStructureAction* action = *it;
|
||||
maxX = std::max(maxX, action->getEndX());
|
||||
maxY = std::max(maxY, action->getEndY());
|
||||
maxZ = std::max(maxZ, action->getEndZ());
|
||||
}
|
||||
|
||||
boundingBox =
|
||||
new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
|
||||
}
|
||||
return boundingBox;
|
||||
}
|
||||
|
||||
bool ConsoleGenerateStructure::postProcess(Level* level, Random* random,
|
||||
BoundingBox* chunkBB) {
|
||||
if (level->dimension->id != m_dimension) return false;
|
||||
|
||||
for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
|
||||
ConsoleGenerateStructureAction* action = *it;
|
||||
|
||||
switch (action->getActionType()) {
|
||||
case ConsoleGameRules::eGameRuleType_GenerateBox: {
|
||||
XboxStructureActionGenerateBox* genBox =
|
||||
(XboxStructureActionGenerateBox*)action;
|
||||
genBox->generateBoxInLevel(this, level, chunkBB);
|
||||
} break;
|
||||
case ConsoleGameRules::eGameRuleType_PlaceBlock: {
|
||||
XboxStructureActionPlaceBlock* pPlaceBlock =
|
||||
(XboxStructureActionPlaceBlock*)action;
|
||||
pPlaceBlock->placeBlockInLevel(this, level, chunkBB);
|
||||
} break;
|
||||
case ConsoleGameRules::eGameRuleType_PlaceContainer: {
|
||||
XboxStructureActionPlaceContainer* pPlaceContainer =
|
||||
(XboxStructureActionPlaceContainer*)action;
|
||||
pPlaceContainer->placeContainerInLevel(this, level, chunkBB);
|
||||
} break;
|
||||
case ConsoleGameRules::eGameRuleType_PlaceSpawner: {
|
||||
XboxStructureActionPlaceSpawner* pPlaceSpawner =
|
||||
(XboxStructureActionPlaceSpawner*)action;
|
||||
pPlaceSpawner->placeSpawnerInLevel(this, level, chunkBB);
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ConsoleGenerateStructure::checkIntersects(int x0, int y0, int z0, int x1,
|
||||
int y1, int z1) {
|
||||
return getBoundingBox()->intersects(x0, y0, z0, x1, y1, z1);
|
||||
}
|
||||
|
||||
int ConsoleGenerateStructure::getMinY() { return getBoundingBox()->y0; }
|
||||
Reference in New Issue
Block a user