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restructure codebase according to vcproj filters
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@@ -0,0 +1,10 @@
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#pragma once
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#include "../LevelRules/RuleDefinitions/GameRuleDefinition.h"
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class ConsoleGenerateStructureAction : public GameRuleDefinition {
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public:
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virtual int getEndX() = 0;
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virtual int getEndY() = 0;
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virtual int getEndZ() = 0;
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};
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