mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-22 09:25:58 +00:00
restructure codebase according to vcproj filters
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
#include "../../../../../Minecraft.World/Header Files/stdafx.h"
|
||||
#include "../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
|
||||
#include "StartFeature.h"
|
||||
|
||||
StartFeature::StartFeature() {
|
||||
m_chunkX = 0;
|
||||
m_chunkZ = 0;
|
||||
m_orientation = 0;
|
||||
m_feature = StructureFeature::eFeature_Temples;
|
||||
}
|
||||
|
||||
void StartFeature::writeAttributes(DataOutputStream* dos,
|
||||
unsigned int numAttrs) {
|
||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
|
||||
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
|
||||
dos->writeUTF(_toString(m_chunkX));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
|
||||
dos->writeUTF(_toString(m_chunkZ));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
|
||||
dos->writeUTF(_toString((int)m_feature));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
||||
dos->writeUTF(_toString(m_orientation));
|
||||
}
|
||||
|
||||
void StartFeature::addAttribute(const std::wstring& attributeName,
|
||||
const std::wstring& attributeValue) {
|
||||
if (attributeName.compare(L"chunkX") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_chunkX = value;
|
||||
app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n", m_chunkX);
|
||||
} else if (attributeName.compare(L"chunkZ") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_chunkZ = value;
|
||||
app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n", m_chunkZ);
|
||||
} else if (attributeName.compare(L"orientation") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_orientation = value;
|
||||
app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",
|
||||
m_orientation);
|
||||
} else if (attributeName.compare(L"feature") == 0) {
|
||||
int value = _fromString<int>(attributeValue);
|
||||
m_feature = (StructureFeature::EFeatureTypes)value;
|
||||
app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",
|
||||
m_feature);
|
||||
} else {
|
||||
GameRuleDefinition::addAttribute(attributeName, attributeValue);
|
||||
}
|
||||
}
|
||||
|
||||
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ,
|
||||
StructureFeature::EFeatureTypes feature,
|
||||
int* orientation) {
|
||||
if (orientation != nullptr) *orientation = m_orientation;
|
||||
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
|
||||
}
|
||||
Reference in New Issue
Block a user