restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

@@ -0,0 +1,27 @@
#pragma once
// using namespace std;
#include "GameRuleDefinition.h"
#include "../../../../../../Minecraft.World/net/minecraft/Pos.h"
class UseTileRuleDefinition : public GameRuleDefinition {
private:
// These values should map directly to the xsd definition for this Rule
int m_tileId;
bool m_useCoords;
Pos m_coordinates;
public:
UseTileRuleDefinition();
ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_UseTileRule;
}
virtual void writeAttributes(DataOutputStream* dos,
unsigned int numAttributes);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
virtual bool onUseTile(GameRule* rule, int tileId, int x, int y, int z);
};