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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-22 21:45:32 +00:00
restructure codebase according to vcproj filters
This commit is contained in:
@@ -0,0 +1,158 @@
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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "../Tutorial.h"
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#include "../../../../net/minecraft/client/Minecraft.h"
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#include "../../../../net/minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
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#include "../../../../../Minecraft.World/net/minecraft/world/level/net.minecraft.world.level.h"
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#include "ChangeStateConstraint.h"
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#include "../../../../../Minecraft.World/net/minecraft/world/phys/AABB.h"
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#include "../../../../net/minecraft/client/multiplayer/ClientConnection.h"
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#include "../../../../../Minecraft.World/net/minecraft/network/packet/net.minecraft.network.packet.h"
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ChangeStateConstraint::ChangeStateConstraint(
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Tutorial* tutorial, eTutorial_State targetState,
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eTutorial_State sourceStates[], std::size_t sourceStatesCount, double x0,
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double y0, double z0, double x1, double y1, double z1,
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bool contains /*= true*/, bool changeGameMode /*= false*/,
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GameType* targetGameMode /*= 0*/)
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: TutorialConstraint(-1) {
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movementArea = AABB(x0, y0, z0, x1, y1, z1);
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this->contains = contains;
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m_changeGameMode = changeGameMode;
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m_targetGameMode = targetGameMode;
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m_changedFromGameMode = 0;
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m_tutorial = tutorial;
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m_targetState = targetState;
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m_sourceStatesCount = sourceStatesCount;
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m_bHasChanged = false;
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m_changedFromState = e_Tutorial_State_None;
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m_bComplete = false;
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m_sourceStates = new eTutorial_State[m_sourceStatesCount];
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for (unsigned int i = 0; i < m_sourceStatesCount; i++) {
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m_sourceStates[i] = sourceStates[i];
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}
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}
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ChangeStateConstraint::~ChangeStateConstraint() {
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if (m_sourceStatesCount > 0) delete[] m_sourceStates;
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}
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void ChangeStateConstraint::tick(int iPad) {
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if (m_bComplete) return;
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if (m_tutorial->isStateCompleted(m_targetState)) {
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Minecraft* minecraft = Minecraft::GetInstance();
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if (m_changeGameMode) {
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unsigned int playerPrivs =
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minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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Player::setPlayerGamePrivilege(
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playerPrivs, Player::ePlayerGamePrivilege_CreativeMode,
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m_changedFromGameMode == GameType::CREATIVE);
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unsigned int originalPrivileges =
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minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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if (originalPrivileges != playerPrivs) {
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// Send update settings packet to server
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Minecraft* pMinecraft = Minecraft::GetInstance();
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std::shared_ptr<MultiplayerLocalPlayer> player =
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minecraft->localplayers[iPad];
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if (player != nullptr && player->connection &&
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player->connection->getNetworkPlayer() != nullptr) {
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player->connection->send(
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std::shared_ptr<PlayerInfoPacket>(new PlayerInfoPacket(
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player->connection->getNetworkPlayer()
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->GetSmallId(),
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-1, playerPrivs)));
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}
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}
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}
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m_bComplete = true;
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return;
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}
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bool inASourceState = false;
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Minecraft* minecraft = Minecraft::GetInstance();
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for (std::size_t i = 0; i < m_sourceStatesCount; ++i) {
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if (m_sourceStates[i] == m_tutorial->getCurrentState()) {
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inASourceState = true;
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break;
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}
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}
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// TODO: check if this can be elided
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Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
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if (!m_bHasChanged && inASourceState &&
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movementArea.contains(ipad_player) == contains) {
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m_bHasChanged = true;
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m_changedFromState = m_tutorial->getCurrentState();
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m_tutorial->changeTutorialState(m_targetState);
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if (m_changeGameMode) {
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if (minecraft->localgameModes[iPad] != nullptr) {
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m_changedFromGameMode =
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minecraft->localplayers[iPad]->abilities.instabuild
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? GameType::CREATIVE
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: GameType::SURVIVAL;
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unsigned int playerPrivs =
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minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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Player::setPlayerGamePrivilege(
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playerPrivs, Player::ePlayerGamePrivilege_CreativeMode,
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m_targetGameMode == GameType::CREATIVE);
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unsigned int originalPrivileges =
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minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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if (originalPrivileges != playerPrivs) {
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// Send update settings packet to server
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Minecraft* pMinecraft = Minecraft::GetInstance();
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std::shared_ptr<MultiplayerLocalPlayer> player =
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minecraft->localplayers[iPad];
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if (player != nullptr && player->connection &&
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player->connection->getNetworkPlayer() != nullptr) {
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player->connection->send(
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std::shared_ptr<PlayerInfoPacket>(
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new PlayerInfoPacket(
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player->connection->getNetworkPlayer()
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->GetSmallId(),
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-1, playerPrivs)));
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}
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}
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}
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}
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} else if (m_bHasChanged &&
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movementArea.contains(ipad_player) != contains) {
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m_bHasChanged = false;
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m_tutorial->changeTutorialState(m_changedFromState);
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if (m_changeGameMode) {
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unsigned int playerPrivs =
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minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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Player::setPlayerGamePrivilege(
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playerPrivs, Player::ePlayerGamePrivilege_CreativeMode,
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m_changedFromGameMode == GameType::CREATIVE);
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unsigned int originalPrivileges =
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minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
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if (originalPrivileges != playerPrivs) {
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// Send update settings packet to server
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Minecraft* pMinecraft = Minecraft::GetInstance();
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std::shared_ptr<MultiplayerLocalPlayer> player =
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minecraft->localplayers[iPad];
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if (player != nullptr && player->connection &&
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player->connection->getNetworkPlayer() != nullptr) {
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player->connection->send(
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std::shared_ptr<PlayerInfoPacket>(new PlayerInfoPacket(
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player->connection->getNetworkPlayer()
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->GetSmallId(),
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-1, playerPrivs)));
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}
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}
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}
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}
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}
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