restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../Tutorial.h"
#include "AreaTask.h"
AreaTask::AreaTask(eTutorial_State state, Tutorial* tutorial,
std::vector<TutorialConstraint*>* inConstraints,
int descriptionId, EAreaTaskCompletionStates completionState)
: TutorialTask(tutorial, descriptionId, false, inConstraints, false, false,
false) {
m_tutorialState = state;
if (m_tutorialState == e_Tutorial_State_Gameplay) {
enableConstraints(true);
}
m_completionState = completionState;
}
bool AreaTask::isCompleted() {
if (bIsCompleted) return true;
bool complete = false;
switch (m_completionState) {
case eAreaTaskCompletion_CompleteOnConstraintsSatisfied: {
bool allSatisfied = true;
for (auto it = constraints.begin(); it != constraints.end(); ++it) {
TutorialConstraint* constraint = *it;
if (!constraint->isConstraintSatisfied(tutorial->getPad())) {
allSatisfied = false;
break;
}
}
complete = allSatisfied;
} break;
case eAreaTaskCompletion_CompleteOnActivation:
complete = bHasBeenActivated;
break;
};
bIsCompleted = complete;
return complete;
}
void AreaTask::setAsCurrentTask(bool active) {
TutorialTask::setAsCurrentTask(active);
if (m_completionState ==
eAreaTaskCompletion_CompleteOnConstraintsSatisfied) {
enableConstraints(active);
}
}
void AreaTask::onStateChange(eTutorial_State newState) {
if (m_completionState == eAreaTaskCompletion_CompleteOnActivation) {
if (m_tutorialState == newState) {
enableConstraints(true);
} else if (m_tutorialState != e_Tutorial_State_Gameplay) {
// enableConstraints(false);
}
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
// A task that creates an maintains an area constraint until it is activated
class AreaTask : public TutorialTask {
public:
enum EAreaTaskCompletionStates {
eAreaTaskCompletion_CompleteOnActivation,
eAreaTaskCompletion_CompleteOnConstraintsSatisfied,
};
private:
EAreaTaskCompletionStates m_completionState;
eTutorial_State m_tutorialState;
public:
AreaTask(eTutorial_State state, Tutorial* tutorial,
std::vector<TutorialConstraint*>* inConstraints,
int descriptionId = -1,
EAreaTaskCompletionStates completionState =
eAreaTaskCompletion_CompleteOnActivation);
virtual bool isCompleted();
virtual void setAsCurrentTask(bool active = true);
virtual void onStateChange(eTutorial_State newState);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include <string>
#include <unordered_map>
#include "../../../../net/minecraft/client/Minecraft.h"
#include "../../../../net/minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "../Tutorial.h"
#include "../Constraints/TutorialConstraints.h"
#include "ChoiceTask.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/material/Material.h"
ChoiceTask::ChoiceTask(
Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
bool requiresUserInput /*= false*/, int iConfirmMapping /*= 0*/,
int iCancelMapping /*= 0*/,
eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/,
ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
false) {
if (requiresUserInput == true) {
constraints.push_back(new InputConstraint(iConfirmMapping));
constraints.push_back(new InputConstraint(iCancelMapping));
}
m_iConfirmMapping = iConfirmMapping;
m_iCancelMapping = iCancelMapping;
m_bConfirmMappingComplete = false;
m_bCancelMappingComplete = false;
m_cancelAction = cancelAction;
m_promptId = promptId;
tutorial->addMessage(m_promptId);
m_eTelemetryEvent = telemetryEvent;
}
bool ChoiceTask::isCompleted() {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (m_bConfirmMappingComplete || m_bCancelMappingComplete) {
sendTelemetry();
enableConstraints(false, true);
return true;
}
if (ui.GetMenuDisplayed(tutorial->getPad())) {
// If a menu is displayed, then we use the handleUIInput to complete the
// task
} else {
// If the player is under water then allow all keypresses so they can
// jump out
if (pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(
Material::water))
return false;
if (!m_bConfirmMappingComplete &&
InputManager.GetValue(pMinecraft->player->GetXboxPad(),
m_iConfirmMapping) > 0) {
m_bConfirmMappingComplete = true;
}
if (!m_bCancelMappingComplete &&
InputManager.GetValue(pMinecraft->player->GetXboxPad(),
m_iCancelMapping) > 0) {
m_bCancelMappingComplete = true;
}
}
if (m_bConfirmMappingComplete || m_bCancelMappingComplete) {
sendTelemetry();
enableConstraints(false, true);
}
return m_bConfirmMappingComplete || m_bCancelMappingComplete;
}
eTutorial_CompletionAction ChoiceTask::getCompletionAction() {
if (m_bCancelMappingComplete) {
return m_cancelAction;
} else {
return e_Tutorial_Completion_None;
}
}
int ChoiceTask::getPromptId() {
if (m_bShownForMinimumTime)
return m_promptId;
else
return -1;
}
void ChoiceTask::setAsCurrentTask(bool active /*= true*/) {
enableConstraints(active);
TutorialTask::setAsCurrentTask(active);
}
void ChoiceTask::handleUIInput(int iAction) {
if (bHasBeenActivated && m_bShownForMinimumTime) {
if (iAction == m_iConfirmMapping) {
m_bConfirmMappingComplete = true;
} else if (iAction == m_iCancelMapping) {
m_bCancelMappingComplete = true;
}
}
}
void ChoiceTask::sendTelemetry() {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (m_eTelemetryEvent != eTelemetryChallenges_Unknown) {
bool firstPlay = true;
// We only store first play for some of the events
switch (m_eTelemetryEvent) {
case eTelemetryTutorial_TrialStart:
firstPlay =
!tutorial->getCompleted(eTutorial_Telemetry_TrialStart);
tutorial->setCompleted(eTutorial_Telemetry_TrialStart);
break;
case eTelemetryTutorial_Halfway:
firstPlay =
!tutorial->getCompleted(eTutorial_Telemetry_Halfway);
tutorial->setCompleted(eTutorial_Telemetry_Halfway);
break;
default:
break;
};
TelemetryManager->RecordEnemyKilledOrOvercome(
pMinecraft->player->GetXboxPad(), 0, 0, 0, 0, 0, 0,
m_eTelemetryEvent);
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
// Information messages with a choice
class ChoiceTask : public TutorialTask {
private:
int m_iConfirmMapping, m_iCancelMapping;
bool m_bConfirmMappingComplete, m_bCancelMappingComplete;
eTutorial_CompletionAction m_cancelAction;
ETelemetryChallenges m_eTelemetryEvent;
bool CompletionMaskIsValid();
public:
ChoiceTask(
Tutorial* tutorial, int descriptionId, int promptId = -1,
bool requiresUserInput = false, int iConfirmMapping = 0,
int iCancelMapping = 0,
eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None,
ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
virtual bool isCompleted();
virtual eTutorial_CompletionAction getCompletionAction();
virtual int getPromptId();
virtual void setAsCurrentTask(bool active = true);
virtual void handleUIInput(int iAction);
private:
void sendTelemetry();
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../../Minecraft.World/net/minecraft/world/item/ItemInstance.h"
#include "CompleteUsingItemTask.h"
CompleteUsingItemTask::CompleteUsingItemTask(Tutorial* tutorial,
int descriptionId, int itemIds[],
unsigned int itemIdsLength,
bool enablePreCompletion)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, nullptr) {
m_iValidItemsA = new int[itemIdsLength];
for (int i = 0; i < itemIdsLength; i++) {
m_iValidItemsA[i] = itemIds[i];
}
m_iValidItemsCount = itemIdsLength;
}
CompleteUsingItemTask::~CompleteUsingItemTask() { delete[] m_iValidItemsA; }
bool CompleteUsingItemTask::isCompleted() { return bIsCompleted; }
void CompleteUsingItemTask::completeUsingItem(
std::shared_ptr<ItemInstance> item) {
if (!hasBeenActivated() && !isPreCompletionEnabled()) return;
for (int i = 0; i < m_iValidItemsCount; i++) {
if (item->id == m_iValidItemsA[i]) {
bIsCompleted = true;
break;
}
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
class Level;
class CompleteUsingItemTask : public TutorialTask {
private:
int* m_iValidItemsA;
int m_iValidItemsCount;
bool completed;
public:
CompleteUsingItemTask(Tutorial* tutorial, int descriptionId, int itemIds[],
unsigned int itemIdsLength,
bool enablePreCompletion = false);
virtual ~CompleteUsingItemTask();
virtual bool isCompleted();
virtual void completeUsingItem(std::shared_ptr<ItemInstance> item);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include <string>
#include <unordered_map>
#include "../../../../net/minecraft/client/Minecraft.h"
#include "../../../../net/minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "../Tutorial.h"
#include "../Constraints/TutorialConstraints.h"
#include "ControllerTask.h"
ControllerTask::ControllerTask(Tutorial* tutorial, int descriptionId,
bool enablePreCompletion, bool showMinimumTime,
int mappings[], unsigned int mappingsLength,
int iCompletionMaskA[],
int iCompletionMaskACount,
int iSouthpawMappings[],
unsigned int uiSouthpawMappingsCount)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, nullptr,
showMinimumTime) {
for (unsigned int i = 0; i < mappingsLength; ++i) {
constraints.push_back(new InputConstraint(mappings[i]));
completedMappings[mappings[i]] = false;
}
if (uiSouthpawMappingsCount > 0) m_bHasSouthpaw = true;
for (unsigned int i = 0; i < uiSouthpawMappingsCount; ++i) {
southpawCompletedMappings[iSouthpawMappings[i]] = false;
}
m_iCompletionMaskA = new int[iCompletionMaskACount];
for (int i = 0; i < iCompletionMaskACount; i++) {
m_iCompletionMaskA[i] = iCompletionMaskA[i];
}
m_iCompletionMaskACount = iCompletionMaskACount;
m_uiCompletionMask = 0;
// If we don't want to be able to complete it early..then assume we want the
// constraints active
// if( !enablePreCompletion )
// enableConstraints( true );
m_initialized = false; // we can set yaw + pitch on the first tick
}
ControllerTask::~ControllerTask() { delete[] m_iCompletionMaskA; }
bool ControllerTask::isCompleted() {
if (bIsCompleted) return true;
Minecraft* pMinecraft = Minecraft::GetInstance();
// mouse look check
if (!m_initialized) {
m_lastYaw = pMinecraft->player->yRot;
m_lastPitch = pMinecraft->player->xRot;
m_initialized = true;
} else {
float deltaYaw = fabs(pMinecraft->player->yRot - m_lastYaw);
float deltaPitch = fabs(pMinecraft->player->xRot - m_lastPitch);
m_lastYaw = pMinecraft->player->yRot;
m_lastPitch = pMinecraft->player->xRot;
const float LOOK_THRESHOLD = 0.1f;
if (deltaYaw > LOOK_THRESHOLD || deltaPitch > LOOK_THRESHOLD)
return true;
}
// check for controller button input
bool bAllComplete = true;
int iCurrent = 0;
if (m_bHasSouthpaw && app.GetGameSettings(pMinecraft->player->GetXboxPad(),
eGameSetting_ControlSouthPaw)) {
for (auto it = southpawCompletedMappings.begin();
it != southpawCompletedMappings.end(); ++it) {
if (!it->second) {
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(),
it->first) > 0) {
it->second = true;
m_uiCompletionMask |= 1 << iCurrent;
} else {
bAllComplete = false;
}
}
iCurrent++;
}
} else {
for (auto it = completedMappings.begin(); it != completedMappings.end();
++it) {
if (!it->second) {
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(),
it->first) > 0) {
it->second = true;
m_uiCompletionMask |= 1 << iCurrent;
} else {
bAllComplete = false;
}
}
iCurrent++;
}
}
// completion mask check
if (m_iCompletionMaskA && CompletionMaskIsValid())
bIsCompleted = true;
else
bIsCompleted = bAllComplete;
return bIsCompleted;
}
bool ControllerTask::CompletionMaskIsValid() {
for (int i = 0; i < m_iCompletionMaskACount; i++) {
if (m_uiCompletionMask == m_iCompletionMaskA[i]) return true;
}
return false;
}
void ControllerTask::setAsCurrentTask(bool active /*= true*/) {
TutorialTask::setAsCurrentTask(active);
enableConstraints(!active);
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
// 4J Stu - Tasks that involve using the controller
class ControllerTask : public TutorialTask {
private:
std::unordered_map<int, bool> completedMappings;
std::unordered_map<int, bool> southpawCompletedMappings;
bool m_bHasSouthpaw;
unsigned int m_uiCompletionMask;
int* m_iCompletionMaskA;
int m_iCompletionMaskACount;
bool CompletionMaskIsValid();
// Mouse tracking for tutorial look-around task
float m_lastYaw;
float m_lastPitch;
bool m_initialized = false;
public:
ControllerTask(Tutorial* tutorial, int descriptionId,
bool enablePreCompletion, bool showMinimumTime,
int mappings[], unsigned int mappingsLength,
int iCompletionMaskA[] = nullptr,
int iCompletionMaskACount = 0,
int iSouthpawMappings[] = nullptr,
unsigned int uiSouthpawMappingsCount = 0);
~ControllerTask();
virtual bool isCompleted();
virtual void setAsCurrentTask(bool active = true);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "CraftTask.h"
#include "../../../../../Minecraft.World/net/minecraft/world/item/net.minecraft.world.item.h"
CraftTask::CraftTask(
int itemId, int auxValue, int quantity, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion /*= true*/,
std::vector<TutorialConstraint*>* inConstraints /*= nullptr*/,
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/,
bool m_bTaskReminders /*=true*/)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, m_bTaskReminders),
m_quantity(quantity),
m_count(0) {
m_numItems = 1;
m_items = new int[1];
m_items[0] = itemId;
m_auxValues = new int[1];
m_auxValues[0] = auxValue;
}
CraftTask::CraftTask(
int* items, int* auxValues, int numItems, int quantity, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion /*= true*/,
std::vector<TutorialConstraint*>* inConstraints /*= nullptr*/,
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/,
bool m_bTaskReminders /*=true*/)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, m_bTaskReminders),
m_quantity(quantity),
m_count(0) {
m_numItems = numItems;
m_items = new int[m_numItems];
m_auxValues = new int[m_numItems];
for (int i = 0; i < m_numItems; ++i) {
m_items[i] = items[i];
m_auxValues[i] = auxValues[i];
}
}
CraftTask::~CraftTask() {
delete[] m_items;
delete[] m_auxValues;
}
void CraftTask::onCrafted(std::shared_ptr<ItemInstance> item) {
#ifndef _CONTENT_PACKAGE
wprintf(L"CraftTask::onCrafted - %ls\n", item->toString().c_str());
#endif
bool itemFound = false;
for (int i = 0; i < m_numItems; ++i) {
if (m_items[i] == item->id &&
(m_auxValues[i] == -1 || m_auxValues[i] == item->getAuxValue())) {
itemFound = true;
break;
}
}
if (itemFound) {
++m_count;
}
if (m_count >= m_quantity) {
bIsCompleted = true;
}
}

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#pragma once
#include "TutorialTask.h"
class CraftTask : public TutorialTask {
public:
CraftTask(int itemId, int auxValue, int quantity, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion = true,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool m_bTaskReminders = true);
CraftTask(int* items, int* auxValues, int numItems, int quantity,
Tutorial* tutorial, int descriptionId,
bool enablePreCompletion = true,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool m_bTaskReminders = true);
~CraftTask();
virtual bool isCompleted() { return bIsCompleted; }
virtual void onCrafted(std::shared_ptr<ItemInstance> item);
private:
int* m_items;
int* m_auxValues;
int m_numItems;
int m_quantity;
int m_count;
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../../Minecraft.World/net/minecraft/world/effect/net.minecraft.world.effect.h"
#include "EffectChangedTask.h"
EffectChangedTask::EffectChangedTask(Tutorial* tutorial, int descriptionId,
MobEffect* effect, bool apply,
bool enablePreCompletion,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, nullptr,
bShowMinimumTime, bAllowFade, bTaskReminders) {
m_effect = effect;
m_apply = apply;
}
bool EffectChangedTask::isCompleted() { return bIsCompleted; }
void EffectChangedTask::onEffectChanged(MobEffect* effect,
bool bRemoved /*=false*/) {
if (effect == m_effect) {
if (m_apply == !bRemoved) {
bIsCompleted = true;
} else {
bIsCompleted = false;
}
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
class MobEffect;
class EffectChangedTask : public TutorialTask {
private:
MobEffect* m_effect;
bool m_apply;
public:
EffectChangedTask(Tutorial* tutorial, int descriptionId, MobEffect* effect,
bool apply = true, bool enablePreCompletion = true,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool bTaskReminders = true);
virtual bool isCompleted();
virtual void onEffectChanged(MobEffect* effect, bool bRemoved = false);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../Tutorial.h"
#include "FullTutorialActiveTask.h"
FullTutorialActiveTask::FullTutorialActiveTask(
Tutorial* tutorial,
eTutorial_CompletionAction completeAction /*= e_Tutorial_Completion_None*/)
: TutorialTask(tutorial, -1, false, nullptr, false, false, false) {
m_completeAction = completeAction;
}
bool FullTutorialActiveTask::isCompleted() { return bHasBeenActivated; }
eTutorial_CompletionAction FullTutorialActiveTask::getCompletionAction() {
if (tutorial->m_fullTutorialComplete) {
return m_completeAction;
} else {
return e_Tutorial_Completion_None;
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
// Information messages with a choice
class FullTutorialActiveTask : public TutorialTask {
private:
eTutorial_CompletionAction m_completeAction;
bool CompletionMaskIsValid();
public:
FullTutorialActiveTask(
Tutorial* tutorial,
eTutorial_CompletionAction completeAction = e_Tutorial_Completion_None);
virtual bool isCompleted();
virtual eTutorial_CompletionAction getCompletionAction();
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include <string>
#include "../../../../net/minecraft/client/Minecraft.h"
#include "../Tutorial.h"
#include "../../../../../Minecraft.World/net/minecraft/world/entity/animal/EntityHorse.h"
#include "HorseChoiceTask.h"
HorseChoiceTask::HorseChoiceTask(Tutorial* tutorial, int iDescHorse,
int iDescDonkey, int iDescMule, int iPromptId,
bool requiresUserInput, int iConfirmMapping,
int iCancelMapping,
eTutorial_CompletionAction cancelAction,
ETelemetryChallenges telemetryEvent)
: ChoiceTask(tutorial, -1, iPromptId, requiresUserInput, iConfirmMapping,
iCancelMapping, cancelAction, telemetryEvent) {
m_eHorseType = -1;
m_iDescMule = iDescMule;
m_iDescDonkey = iDescDonkey;
m_iDescHorse = iDescHorse;
}
int HorseChoiceTask::getDescriptionId() {
switch (m_eHorseType) {
case EntityHorse::TYPE_HORSE:
return m_iDescHorse;
case EntityHorse::TYPE_DONKEY:
return m_iDescDonkey;
case EntityHorse::TYPE_MULE:
return m_iDescMule;
default:
return -1;
}
return -1;
}
void HorseChoiceTask::onLookAtEntity(std::shared_ptr<Entity> entity) {
if ((m_eHorseType < 0) && entity->instanceof(eTYPE_HORSE)) {
std::shared_ptr<EntityHorse> horse =
std::dynamic_pointer_cast<EntityHorse>(entity);
if (horse->isAdult()) m_eHorseType = horse->getType();
}
}

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#pragma once
#include "ChoiceTask.h"
// Same as choice task, but switches description based on horse type.
class HorseChoiceTask : public ChoiceTask {
protected:
int m_eHorseType;
int m_iDescHorse, m_iDescDonkey, m_iDescMule;
public:
HorseChoiceTask(
Tutorial* tutorial, int iDescHorse, int iDescDonkey, int iDescMule,
int iPromptId = -1, bool requiresUserInput = false,
int iConfirmMapping = 0, int iCancelMapping = 0,
eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None,
ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
virtual int getDescriptionId();
virtual void onLookAtEntity(std::shared_ptr<Entity> entity);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include <string>
#include <unordered_map>
#include "../../../../net/minecraft/client/Minecraft.h"
#include "../../../../net/minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "../Tutorial.h"
#include "../Constraints/TutorialConstraints.h"
#include "InfoTask.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/material/Material.h"
InfoTask::InfoTask(
Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
bool requiresUserInput /*= false*/, int iMapping /*= 0*/,
ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
false) {
if (requiresUserInput == true) {
constraints.push_back(new InputConstraint(iMapping));
}
completedMappings[iMapping] = false;
m_promptId = promptId;
tutorial->addMessage(m_promptId);
m_eTelemetryEvent = telemetryEvent;
}
bool InfoTask::isCompleted() {
if (bIsCompleted) return true;
if (tutorial->m_hintDisplayed) return false;
if (!bHasBeenActivated || !m_bShownForMinimumTime) return false;
bool bAllComplete = true;
Minecraft* pMinecraft = Minecraft::GetInstance();
// If the player is under water then allow all keypresses so they can jump
// out
if (pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(
Material::water))
return false;
if (ui.GetMenuDisplayed(tutorial->getPad())) {
// If a menu is displayed, then we use the handleUIInput to complete the
// task
bAllComplete = true;
for (auto it = completedMappings.begin(); it != completedMappings.end();
++it) {
bool current = (*it).second;
if (!current) {
bAllComplete = false;
break;
}
}
} else {
int iCurrent = 0;
for (auto it = completedMappings.begin(); it != completedMappings.end();
++it) {
bool current = (*it).second;
if (!current) {
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(),
(*it).first) > 0) {
(*it).second = true;
bAllComplete = true;
} else {
bAllComplete = false;
}
}
iCurrent++;
}
}
if (bAllComplete == true) {
sendTelemetry();
enableConstraints(false, true);
}
bIsCompleted = bAllComplete;
return bAllComplete;
}
int InfoTask::getPromptId() {
if (m_bShownForMinimumTime)
return m_promptId;
else
return -1;
}
void InfoTask::setAsCurrentTask(bool active /*= true*/) {
enableConstraints(active);
TutorialTask::setAsCurrentTask(active);
}
void InfoTask::handleUIInput(int iAction) {
if (bHasBeenActivated) {
for (auto it = completedMappings.begin(); it != completedMappings.end();
++it) {
if (iAction == (*it).first) {
(*it).second = true;
}
}
}
}
void InfoTask::sendTelemetry() {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (m_eTelemetryEvent != eTelemetryChallenges_Unknown) {
bool firstPlay = true;
// We only store first play for some of the events
switch (m_eTelemetryEvent) {
case eTelemetryTutorial_Complete:
firstPlay =
!tutorial->getCompleted(eTutorial_Telemetry_Complete);
tutorial->setCompleted(eTutorial_Telemetry_Complete);
break;
default:
break;
};
TelemetryManager->RecordEnemyKilledOrOvercome(
pMinecraft->player->GetXboxPad(), 0, 0, 0, 0, 0, 0,
m_eTelemetryEvent);
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
// Information messages
class InfoTask : public TutorialTask {
private:
std::unordered_map<int, bool> completedMappings;
ETelemetryChallenges m_eTelemetryEvent;
bool CompletionMaskIsValid();
public:
InfoTask(
Tutorial* tutorial, int descriptionId, int promptId = -1,
bool requiresUserInput = false, int iMapping = 0,
ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
virtual bool isCompleted();
virtual int getPromptId();
virtual void setAsCurrentTask(bool active = true);
virtual void handleUIInput(int iAction);
private:
void sendTelemetry();
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "PickupTask.h"
void PickupTask::onTake(std::shared_ptr<ItemInstance> item,
unsigned int invItemCountAnyAux,
unsigned int invItemCountThisAux) {
if (item->id == m_itemId) {
if (m_auxValue == -1 && invItemCountAnyAux >= m_quantity) {
bIsCompleted = true;
} else if (m_auxValue == item->getAuxValue() &&
invItemCountThisAux >= m_quantity) {
bIsCompleted = true;
}
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
class ItemInstance;
class PickupTask : public TutorialTask {
public:
PickupTask(int itemId, unsigned int quantity, int auxValue,
Tutorial* tutorial, int descriptionId,
bool enablePreCompletion = true,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool m_bTaskReminders = true)
: TutorialTask(tutorial, descriptionId, enablePreCompletion,
inConstraints, bShowMinimumTime, bAllowFade,
m_bTaskReminders),
m_itemId(itemId),
m_quantity(quantity),
m_auxValue(auxValue) {}
virtual bool isCompleted() { return bIsCompleted; }
virtual void onTake(std::shared_ptr<ItemInstance> item,
unsigned int invItemCountAnyAux,
unsigned int invItemCountThisAux);
private:
int m_itemId;
unsigned int m_quantity;
int m_auxValue;
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "ProcedureCompoundTask.h"
ProcedureCompoundTask::~ProcedureCompoundTask() {
for (auto it = m_taskSequence.begin(); it < m_taskSequence.end(); ++it) {
delete (*it);
}
}
void ProcedureCompoundTask::AddTask(TutorialTask* task) {
if (task != nullptr) {
m_taskSequence.push_back(task);
}
}
int ProcedureCompoundTask::getDescriptionId() {
if (bIsCompleted) return -1;
// Return the id of the first task not completed
int descriptionId = -1;
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (!task->isCompleted()) {
task->setAsCurrentTask(true);
descriptionId = task->getDescriptionId();
break;
} else if (task->getCompletionAction() ==
e_Tutorial_Completion_Complete_State) {
bIsCompleted = true;
break;
}
}
return descriptionId;
}
int ProcedureCompoundTask::getPromptId() {
if (bIsCompleted) return -1;
// Return the id of the first task not completed
int promptId = -1;
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (!task->isCompleted()) {
promptId = task->getPromptId();
break;
}
}
return promptId;
}
bool ProcedureCompoundTask::isCompleted() {
// Return whether all tasks are completed
bool allCompleted = true;
bool isCurrentTask = true;
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (allCompleted && isCurrentTask) {
if (task->isCompleted()) {
if (task->getCompletionAction() ==
e_Tutorial_Completion_Complete_State) {
allCompleted = true;
break;
}
} else {
task->setAsCurrentTask(true);
allCompleted = false;
isCurrentTask = false;
}
} else if (!allCompleted) {
task->setAsCurrentTask(false);
}
}
if (allCompleted) {
// Disable all constraints
itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
task->enableConstraints(false);
}
}
bIsCompleted = allCompleted;
return allCompleted;
}
void ProcedureCompoundTask::onCrafted(std::shared_ptr<ItemInstance> item) {
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
task->onCrafted(item);
}
}
void ProcedureCompoundTask::handleUIInput(int iAction) {
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
task->handleUIInput(iAction);
}
}
void ProcedureCompoundTask::setAsCurrentTask(bool active /*= true*/) {
bool allCompleted = true;
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (allCompleted && !task->isCompleted()) {
task->setAsCurrentTask(true);
allCompleted = false;
} else if (!allCompleted) {
task->setAsCurrentTask(false);
}
}
}
bool ProcedureCompoundTask::ShowMinimumTime() {
if (bIsCompleted) return false;
bool showMinimumTime = false;
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (!task->isCompleted()) {
showMinimumTime = task->ShowMinimumTime();
break;
}
}
return showMinimumTime;
}
bool ProcedureCompoundTask::hasBeenActivated() {
if (bIsCompleted) return true;
bool hasBeenActivated = false;
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (!task->isCompleted()) {
hasBeenActivated = task->hasBeenActivated();
break;
}
}
return hasBeenActivated;
}
void ProcedureCompoundTask::setShownForMinimumTime() {
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (!task->isCompleted()) {
task->setShownForMinimumTime();
break;
}
}
}
bool ProcedureCompoundTask::AllowFade() {
if (bIsCompleted) return true;
bool allowFade = true;
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
if (!task->isCompleted()) {
allowFade = task->AllowFade();
break;
}
}
return allowFade;
}
void ProcedureCompoundTask::useItemOn(Level* level,
std::shared_ptr<ItemInstance> item, int x,
int y, int z, bool bTestUseOnly) {
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
task->useItemOn(level, item, x, y, z, bTestUseOnly);
}
}
void ProcedureCompoundTask::useItem(std::shared_ptr<ItemInstance> item,
bool bTestUseOnly) {
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
task->useItem(item, bTestUseOnly);
}
}
void ProcedureCompoundTask::onTake(std::shared_ptr<ItemInstance> item,
unsigned int invItemCountAnyAux,
unsigned int invItemCountThisAux) {
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
}
}
void ProcedureCompoundTask::onStateChange(eTutorial_State newState) {
auto itEnd = m_taskSequence.end();
for (auto it = m_taskSequence.begin(); it < itEnd; ++it) {
TutorialTask* task = *it;
task->onStateChange(newState);
}
}

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#pragma once
#include "TutorialTask.h"
// A tutorial task that requires each of the task to be completed in order until
// the last one is complete. If an earlier task that was complete is now not
// complete then it's hint should be shown.
class ProcedureCompoundTask : public TutorialTask {
public:
ProcedureCompoundTask(Tutorial* tutorial)
: TutorialTask(tutorial, -1, false, nullptr, false, true, false) {}
~ProcedureCompoundTask();
void AddTask(TutorialTask* task);
virtual int getDescriptionId();
virtual int getPromptId();
virtual bool isCompleted();
virtual void onCrafted(std::shared_ptr<ItemInstance> item);
virtual void handleUIInput(int iAction);
virtual void setAsCurrentTask(bool active = true);
virtual bool ShowMinimumTime();
virtual bool hasBeenActivated();
virtual void setShownForMinimumTime();
virtual bool AllowFade();
virtual void useItemOn(Level* level, std::shared_ptr<ItemInstance> item,
int x, int y, int z, bool bTestUseOnly = false);
virtual void useItem(std::shared_ptr<ItemInstance> item,
bool bTestUseOnly = false);
virtual void onTake(std::shared_ptr<ItemInstance> item,
unsigned int invItemCountAnyAux,
unsigned int invItemCountThisAux);
virtual void onStateChange(eTutorial_State newState);
private:
std::vector<TutorialTask*> m_taskSequence;
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "ProgressFlagTask.h"
bool ProgressFlagTask::isCompleted() {
switch (m_type) {
case e_Progress_Set_Flag:
(*flags) |= m_mask;
bIsCompleted = true;
break;
case e_Progress_Flag_On:
bIsCompleted = ((*flags) & m_mask) == m_mask;
break;
}
return bIsCompleted;
}

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#pragma once
// using namespace std;
#include "../Tutorial.h"
#include "TutorialTask.h"
class ProgressFlagTask : public TutorialTask {
public:
enum EProgressFlagType {
e_Progress_Set_Flag,
e_Progress_Flag_On,
};
private:
char* flags; // Not a member of this object
char m_mask;
EProgressFlagType m_type;
public:
ProgressFlagTask(char* flags, char mask, EProgressFlagType type,
Tutorial* tutorial)
: TutorialTask(tutorial, -1, false, nullptr),
flags(flags),
m_mask(mask),
m_type(type) {}
virtual bool isCompleted();
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include <string>
#include "../../../../net/minecraft/client/Minecraft.h"
#include "../Tutorial.h"
#include "../../../../../Minecraft.World/net/minecraft/world/entity/animal/EntityHorse.h"
#include "RideEntityTask.h"
RideEntityTask::RideEntityTask(const int eType, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, bTaskReminders),
m_eType(eType) {}
bool RideEntityTask::isCompleted() { return bIsCompleted; }
void RideEntityTask::onRideEntity(std::shared_ptr<Entity> entity) {
if (entity->instanceof((eINSTANCEOF)m_eType)) {
bIsCompleted = true;
}
}

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#pragma once
#include "TutorialTask.h"
class Level;
// 4J-JEV: Tasks that involve riding an entity.
class RideEntityTask : public TutorialTask {
protected:
const int m_eType;
public:
RideEntityTask(const int eTYPE, Tutorial* tutorial, int descriptionId,
bool enablePreCompletion = false,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool bTaskReminders = true);
virtual bool isCompleted();
virtual void onRideEntity(std::shared_ptr<Entity> entity);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../net/minecraft/client/Minecraft.h"
#include "../../../../net/minecraft/client/player/LocalPlayer.h"
#include "../../../../net/minecraft/stats/StatsCounter.h"
#include "../../../../../Minecraft.World/net/minecraft/stats/net.minecraft.stats.h"
#include "StatTask.h"
StatTask::StatTask(Tutorial* tutorial, int descriptionId,
bool enablePreCompletion, Stat* stat, int variance /*= 1*/)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, nullptr) {
this->stat = stat;
Minecraft* minecraft = Minecraft::GetInstance();
targetValue =
minecraft->stats[ProfileManager.GetPrimaryPad()]->getTotalValue(stat) +
variance;
}
bool StatTask::isCompleted() {
if (bIsCompleted) return true;
Minecraft* minecraft = Minecraft::GetInstance();
bIsCompleted =
minecraft->stats[ProfileManager.GetPrimaryPad()]->getTotalValue(stat) >=
(unsigned int)targetValue;
return bIsCompleted;
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
class Stat;
// 4J Stu - Tutorial tasks that can use the current stat trackin code. This is
// things like blocks mined/items crafted.
class StatTask : public TutorialTask {
private:
Stat* stat;
int targetValue;
public:
StatTask(Tutorial* tutorial, int descriptionId, bool enablePreCompletion,
Stat* stat, int variance = 1);
virtual bool isCompleted();
};

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#pragma once
// using namespace std;
#include "../Tutorial.h"
#include "TutorialTask.h"
class StateChangeTask : public TutorialTask {
private:
eTutorial_State m_state;
public:
StateChangeTask(eTutorial_State state, Tutorial* tutorial,
int descriptionId = -1, bool enablePreCompletion = false,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool m_bTaskReminders = true)
: TutorialTask(tutorial, descriptionId, enablePreCompletion,
inConstraints, bShowMinimumTime, bAllowFade,
m_bTaskReminders),
m_state(state) {}
virtual bool isCompleted() { return bIsCompleted; }
virtual void onStateChange(eTutorial_State newState) {
if (newState == m_state) {
bIsCompleted = true;
}
}
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../Tutorial.h"
#include "../Constraints/TutorialConstraints.h"
#include "TutorialTask.h"
TutorialTask::TutorialTask(Tutorial* tutorial, int descriptionId,
bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: tutorial(tutorial),
descriptionId(descriptionId),
m_promptId(-1),
enablePreCompletion(enablePreCompletion),
areConstraintsEnabled(false),
bIsCompleted(false),
bHasBeenActivated(false),
m_bAllowFade(bAllowFade),
m_bTaskReminders(bTaskReminders),
m_bShowMinimumTime(bShowMinimumTime),
m_bShownForMinimumTime(false) {
if (inConstraints != nullptr) {
for (auto it = inConstraints->begin(); it < inConstraints->end();
++it) {
TutorialConstraint* constraint = *it;
constraints.push_back(constraint);
}
delete inConstraints;
}
tutorial->addMessage(descriptionId);
}
TutorialTask::~TutorialTask() {
enableConstraints(false);
for (auto it = constraints.begin(); it < constraints.end(); ++it) {
TutorialConstraint* constraint = *it;
if (constraint->getQueuedForRemoval()) {
constraint->setDeleteOnDeactivate(true);
} else {
delete constraint;
}
}
}
void TutorialTask::taskCompleted() {
if (areConstraintsEnabled == true) enableConstraints(false);
}
void TutorialTask::enableConstraints(bool enable,
bool delayRemove /*= false*/) {
if (!enable && (areConstraintsEnabled || !delayRemove)) {
// Remove
for (auto it = constraints.begin(); it != constraints.end(); ++it) {
TutorialConstraint* constraint = *it;
// app.DebugPrintf(">>>>>>>> %i\n", constraints.size());
tutorial->RemoveConstraint(constraint, delayRemove);
}
areConstraintsEnabled = false;
} else if (!areConstraintsEnabled && enable) {
// Add
for (auto it = constraints.begin(); it != constraints.end(); ++it) {
TutorialConstraint* constraint = *it;
tutorial->AddConstraint(constraint);
}
areConstraintsEnabled = true;
}
}
void TutorialTask::setAsCurrentTask(bool active /*= true*/) {
bHasBeenActivated = active;
}

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#pragma once
// using namespace std;
#include "../TutorialEnum.h"
class Level;
class Tutorial;
class TutorialConstraint;
class MobEffect;
// A class that represents each individual task in the tutorial.
//
// Members:
// enablePreCompletion - If this is true, then the player can complete this
// task out of sequence.
// This stops us asking them to do
// things they have already done
// constraints - A list of constraints which can be activated
// (as a whole).
// If they are active, then the
// constraints are removed when the task is completed
// areConstraintsEnabled- A flag which records whether or not we have added the
// constraints to the tutorial
class TutorialTask {
protected:
int descriptionId;
int m_promptId;
Tutorial* tutorial;
bool enablePreCompletion;
bool bHasBeenActivated;
bool m_bAllowFade;
bool m_bTaskReminders;
bool m_bShowMinimumTime;
protected:
bool bIsCompleted;
bool m_bShownForMinimumTime;
std::vector<TutorialConstraint*> constraints;
bool areConstraintsEnabled;
public:
TutorialTask(Tutorial* tutorial, int descriptionId,
bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool bTaskReminders = true);
virtual ~TutorialTask();
virtual int getDescriptionId() { return descriptionId; }
virtual int getPromptId() { return m_promptId; }
virtual bool isCompleted() = 0;
virtual eTutorial_CompletionAction getCompletionAction() {
return e_Tutorial_Completion_None;
}
virtual bool isPreCompletionEnabled() { return enablePreCompletion; }
virtual void taskCompleted();
virtual void enableConstraints(bool enable, bool delayRemove = false);
virtual void setAsCurrentTask(bool active = true);
virtual void setShownForMinimumTime() { m_bShownForMinimumTime = true; }
virtual bool hasBeenActivated() { return bHasBeenActivated; }
virtual bool AllowFade() { return m_bAllowFade; }
bool TaskReminders() { return m_bTaskReminders; }
virtual bool ShowMinimumTime() { return m_bShowMinimumTime; }
virtual void useItemOn(Level* level, std::shared_ptr<ItemInstance> item,
int x, int y, int z, bool bTestUseOnly = false) {}
virtual void useItem(std::shared_ptr<ItemInstance> item,
bool bTestUseOnly = false) {}
virtual void completeUsingItem(std::shared_ptr<ItemInstance> item) {}
virtual void handleUIInput(int iAction) {}
virtual void onCrafted(std::shared_ptr<ItemInstance> item) {}
virtual void onTake(std::shared_ptr<ItemInstance> item,
unsigned int invItemCountAnyAux,
unsigned int invItemCountThisAux) {}
virtual void onStateChange(eTutorial_State newState) {}
virtual void onEffectChanged(MobEffect* effect, bool bRemoved = false) {}
virtual void onLookAtEntity(std::shared_ptr<Entity> entity) {}
virtual void onRideEntity(std::shared_ptr<Entity> entity) {}
};

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#pragma once
#include "StatTask.h"
#include "CraftTask.h"
#include "PickupTask.h"
#include "UseTileTask.h"
#include "UseItemTask.h"
#include "InfoTask.h"
#include "ControllerTask.h"
#include "ProcedureCompoundTask.h"
#include "XuiCraftingTask.h"
#include "StateChangeTask.h"
#include "ChoiceTask.h"
#include "HorseChoiceTask.h"
#include "RideEntityTask.h"
#include "FullTutorialActiveTask.h"
#include "AreaTask.h"
#include "ProgressFlagTask.h"
#include "CompleteUsingItemTask.h"
#include "EffectChangedTask.h"

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../../Minecraft.World/net/minecraft/world/entity/Entity.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/Level.h"
#include "../../../../../Minecraft.World/net/minecraft/world/item/ItemInstance.h"
#include "UseItemTask.h"
UseItemTask::UseItemTask(const int itemId, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, bTaskReminders),
itemId(itemId) {}
bool UseItemTask::isCompleted() { return bIsCompleted; }
void UseItemTask::useItem(std::shared_ptr<ItemInstance> item,
bool bTestUseOnly) {
if (bTestUseOnly) return;
if (item->id == itemId) bIsCompleted = true;
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
class Level;
// 4J Stu - Tasks that involve placing a tile
class UseItemTask : public TutorialTask {
private:
const int itemId;
public:
UseItemTask(const int itemId, Tutorial* tutorial, int descriptionId,
bool enablePreCompletion = false,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool bTaskReminders = true);
virtual bool isCompleted();
virtual void useItem(std::shared_ptr<ItemInstance> item,
bool bTestUseOnly = false);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../../Minecraft.World/net/minecraft/world/entity/Entity.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/Level.h"
#include "../../../../../Minecraft.World/net/minecraft/world/item/ItemInstance.h"
#include "UseTileTask.h"
UseTileTask::UseTileTask(const int tileId, int x, int y, int z,
Tutorial* tutorial, int descriptionId,
bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, bTaskReminders),
x(x),
y(y),
z(z),
tileId(tileId) {
useLocation = true;
}
UseTileTask::UseTileTask(const int tileId, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion,
std::vector<TutorialConstraint*>* inConstraints,
bool bShowMinimumTime, bool bAllowFade,
bool bTaskReminders)
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints,
bShowMinimumTime, bAllowFade, bTaskReminders),
tileId(tileId) {
useLocation = false;
}
bool UseTileTask::isCompleted() { return bIsCompleted; }
void UseTileTask::useItemOn(Level* level, std::shared_ptr<ItemInstance> item,
int x, int y, int z, bool bTestUseOnly) {
if (bTestUseOnly) return;
if (!enablePreCompletion && !bHasBeenActivated) return;
if (!useLocation || (x == this->x && y == this->y && z == this->z)) {
int t = level->getTile(x, y, z);
if (t == tileId) bIsCompleted = true;
}
}

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#pragma once
// using namespace std;
#include "TutorialTask.h"
class Level;
// 4J Stu - Tasks that involve using a tile, with or without an item. e.g.
// Opening a chest
class UseTileTask : public TutorialTask {
private:
int x, y, z;
const int tileId;
bool useLocation;
bool completed;
public:
UseTileTask(const int tileId, int x, int y, int z, Tutorial* tutorial,
int descriptionId, bool enablePreCompletion = false,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool bTaskReminders = true);
UseTileTask(const int tileId, Tutorial* tutorial, int descriptionId,
bool enablePreCompletion = false,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool bTaskReminders = true);
virtual bool isCompleted();
virtual void useItemOn(Level* level, std::shared_ptr<ItemInstance> item,
int x, int y, int z, bool bTestUseOnly = false);
};

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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../../../../../Minecraft.World/net/minecraft/world/item/ItemInstance.h"
#include "../../UI/UI.h"
#include "../Tutorial.h"
#include "XuiCraftingTask.h"
bool XuiCraftingTask::isCompleted() {
// This doesn't seem to work
// IUIScene_CraftingMenu *craftScene =
// reinterpret_cast<IUIScene_CraftingMenu *>(tutorial->getScene());
UIScene_CraftingMenu* craftScene =
reinterpret_cast<UIScene_CraftingMenu*>(tutorial->getScene());
bool completed = false;
switch (m_type) {
case e_Crafting_SelectGroup:
if (craftScene != nullptr &&
craftScene->getCurrentGroup() == m_group) {
completed = true;
}
break;
case e_Crafting_SelectItem:
if (craftScene != nullptr && craftScene->isItemSelected(m_item)) {
completed = true;
}
break;
}
return completed;
}

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#pragma once
#include "TutorialTask.h"
#include "../../../../../Minecraft.World/net/minecraft/world/item/crafting/Recipy.h"
class XuiCraftingTask : public TutorialTask {
public:
enum eCraftingTaskType {
e_Crafting_SelectGroup,
e_Crafting_SelectItem,
};
// Select group
XuiCraftingTask(Tutorial* tutorial, int descriptionId,
Recipy::_eGroupType groupToSelect,
bool enablePreCompletion = false,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool m_bTaskReminders = true)
: TutorialTask(tutorial, descriptionId, enablePreCompletion,
inConstraints, bShowMinimumTime, bAllowFade,
m_bTaskReminders),
m_group(groupToSelect),
m_type(e_Crafting_SelectGroup) {}
// Select Item
XuiCraftingTask(Tutorial* tutorial, int descriptionId, int itemId,
bool enablePreCompletion = false,
std::vector<TutorialConstraint*>* inConstraints = nullptr,
bool bShowMinimumTime = false, bool bAllowFade = true,
bool m_bTaskReminders = true)
: TutorialTask(tutorial, descriptionId, enablePreCompletion,
inConstraints, bShowMinimumTime, bAllowFade,
m_bTaskReminders),
m_item(itemId),
m_type(e_Crafting_SelectItem) {}
virtual bool isCompleted();
private:
eCraftingTaskType m_type;
Recipy::_eGroupType m_group;
int m_item;
};