restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

@@ -0,0 +1,33 @@
#pragma once
// using namespace std;
#include "../../../net/minecraft/client/multiplayer/MultiPlayerGameMode.h"
#include "Tutorial.h"
class TutorialMode : public MultiPlayerGameMode {
protected:
Tutorial* tutorial;
int m_iPad;
// Function to make this an abstract class
virtual bool isImplemented() = 0;
public:
TutorialMode(int iPad, Minecraft* minecraft, ClientConnection* connection);
virtual ~TutorialMode();
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void tick();
virtual bool useItemOn(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, int x, int y,
int z, int face, Vec3* hit,
bool bTestUseOnly = false,
bool* pbUsedItem = nullptr);
virtual void attack(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity);
virtual bool isInputAllowed(int mapping);
Tutorial* getTutorial() { return tutorial; }
};