mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-22 18:25:32 +00:00
restructure codebase according to vcproj filters
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@@ -0,0 +1,99 @@
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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "../UI.h"
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#include "UIComponent_MenuBackground.h"
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UIComponent_MenuBackground::UIComponent_MenuBackground(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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m_bSplitscreen = false;
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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}
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std::wstring UIComponent_MenuBackground::getMoviePath() {
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switch (m_parentLayer->getViewport()) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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m_bSplitscreen = true;
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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m_bSplitscreen = false;
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break;
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}
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// We use the fullscreen one even in splitscreen, just draw different parts
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// of it
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return L"MenuBackground";
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}
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void UIComponent_MenuBackground::render(S32 width, S32 height,
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C4JRender::eViewportType viewport) {
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if (m_bSplitscreen) {
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S32 xPos = 0;
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S32 yPos = 0;
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switch (viewport) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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default:
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break;
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}
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ui.setupRenderPosition(xPos, yPos);
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S32 tileXStart = 0;
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S32 tileYStart = 0;
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S32 tileWidth = width;
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S32 tileHeight = height;
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switch (viewport) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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tileHeight = (S32)(ui.getScreenHeight());
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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default:
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break;
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}
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IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight);
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IggyPlayerDrawTilesStart(getMovie());
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m_renderWidth = tileWidth;
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m_renderHeight = tileHeight;
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IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart,
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tileXStart + tileWidth, tileYStart + tileHeight, 0);
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IggyPlayerDrawTilesEnd(getMovie());
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} else {
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UIScene::render(width, height, viewport);
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}
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}
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