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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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restructure codebase according to vcproj filters
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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "../UI.h"
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#include "UIComponent_Panorama.h"
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#include "../../../../net/minecraft/client/Minecraft.h"
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#include "../../../../net/minecraft/client/multiplayer/MultiPlayerLevel.h"
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#include "../../../../../Minecraft.World/net/minecraft/world/level/dimension/net.minecraft.world.level.dimension.h"
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#include "../../../../../Minecraft.World/net/minecraft/world/level/storage/net.minecraft.world.level.storage.h"
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#include <mutex>
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UIComponent_Panorama::UIComponent_Panorama(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bShowingDay = true;
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while (!m_hasTickedOnce) tick();
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}
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std::wstring UIComponent_Panorama::getMoviePath() {
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switch (m_parentLayer->getViewport()) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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m_bSplitscreen = true;
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return L"PanoramaSplit";
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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m_bSplitscreen = false;
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return L"Panorama";
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break;
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}
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}
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void UIComponent_Panorama::tick() {
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if (!hasMovie()) return;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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{
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std::lock_guard<std::recursive_mutex> lock(pMinecraft->m_setLevelCS);
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if (pMinecraft->level != nullptr) {
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int64_t i64TimeOfDay = 0;
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// are we in the Nether? - Leave the time as 0 if we are, so we show
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// daylight
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if (pMinecraft->level->dimension->id == 0) {
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i64TimeOfDay =
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pMinecraft->level->getLevelData()->getGameTime() % 24000;
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}
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if (i64TimeOfDay > 14000) {
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setPanorama(false);
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} else {
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setPanorama(true);
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}
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} else {
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setPanorama(true);
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}
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}
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UIScene::tick();
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}
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void UIComponent_Panorama::render(S32 width, S32 height,
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C4JRender::eViewportType viewport) {
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bool specialViewport =
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(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP) ||
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(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM) ||
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(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) ||
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(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT);
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if (m_bSplitscreen && specialViewport) {
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S32 xPos = 0;
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S32 yPos = 0;
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switch (viewport) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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break;
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default:
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break;
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}
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ui.setupRenderPosition(xPos, yPos);
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if ((viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) ||
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(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT)) {
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// Need to render at full height, but only the left side of the
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// scene
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S32 tileXStart = 0;
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S32 tileYStart = 0;
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S32 tileWidth = width;
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S32 tileHeight = (S32)(ui.getScreenHeight());
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IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight);
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IggyPlayerDrawTilesStart(getMovie());
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m_renderWidth = tileWidth;
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m_renderHeight = tileHeight;
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IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart,
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tileXStart + tileWidth, tileYStart + tileHeight,
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0);
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IggyPlayerDrawTilesEnd(getMovie());
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} else {
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// Need to render at full height, and full width. But compressed
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// into the viewport
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IggyPlayerSetDisplaySize(getMovie(), ui.getScreenWidth(),
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ui.getScreenHeight() / 2);
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IggyPlayerDraw(getMovie());
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}
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} else {
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UIScene::render(width, height, viewport);
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}
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}
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void UIComponent_Panorama::setPanorama(bool isDay) {
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if (isDay != m_bShowingDay) {
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m_bShowingDay = isDay;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = isDay;
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IggyResult out = IggyPlayerCallMethodRS(
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getMovie(), &result, IggyPlayerRootPath(getMovie()),
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m_funcShowPanoramaDay, 1, value);
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}
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}
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