mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-23 04:35:34 +00:00
restructure codebase according to vcproj filters
This commit is contained in:
@@ -0,0 +1,400 @@
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#include "../../../../../Minecraft.World/Header Files/stdafx.h"
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#include "../UI.h"
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#include "UIComponent_Tooltips.h"
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UIComponent_Tooltips::UIComponent_Tooltips(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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for (int j = 0; j < ACTION_MAX_MENU; j++) {
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m_overrideSFX[i][j] = false;
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}
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}
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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}
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std::wstring UIComponent_Tooltips::getMoviePath() {
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switch (m_parentLayer->getViewport()) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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m_bSplitscreen = true;
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return L"ToolTipsSplit";
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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m_bSplitscreen = false;
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return L"ToolTips";
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break;
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}
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}
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F64 UIComponent_Tooltips::getSafeZoneHalfWidth() {
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float width = ui.getScreenWidth();
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float safeWidth = 0.0f;
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// 85% safezone for tooltips in either SD mode
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if (!RenderManager.IsHiDef()) {
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// 85% safezone
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safeWidth = m_movieWidth * (0.15f / 2);
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} else {
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// 90% safezone
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safeWidth = width * (0.1f / 2);
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}
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return safeWidth;
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}
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void UIComponent_Tooltips::updateSafeZone() {
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// Distance from edge
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F64 safeTop = 0.0;
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F64 safeBottom = 0.0;
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F64 safeLeft = 0.0;
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F64 safeRight = 0.0;
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switch (m_parentLayer->getViewport()) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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safeTop = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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safeLeft = getSafeZoneHalfWidth();
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safeBottom = getSafeZoneHalfHeight();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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safeRight = getSafeZoneHalfWidth();
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safeBottom = getSafeZoneHalfHeight();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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safeTop = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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safeTop = getSafeZoneHalfHeight();
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safeRight = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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safeBottom = getSafeZoneHalfHeight();
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safeRight = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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safeTop = getSafeZoneHalfHeight();
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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safeRight = getSafeZoneHalfWidth();
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break;
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}
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setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
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}
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void UIComponent_Tooltips::tick() {
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UIScene::tick();
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// set the opacity of the tooltip items
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unsigned char ucAlpha = app.GetGameSettings(ProfileManager.GetPrimaryPad(),
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eGameSetting_InterfaceOpacity);
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float fVal;
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if (ucAlpha < 80) {
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// if we are in a menu, set the minimum opacity for tooltips to 15%
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if (ui.GetMenuDisplayed(m_iPad) && (ucAlpha < 15)) {
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ucAlpha = 15;
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}
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// check if we have the timer running for the opacity
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unsigned int uiOpacityTimer = app.GetOpacityTimer(m_iPad);
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if (uiOpacityTimer != 0) {
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if (uiOpacityTimer < 10) {
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float fStep = (80.0f - (float)ucAlpha) / 10.0f;
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fVal =
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0.01f * (80.0f - ((10.0f - (float)uiOpacityTimer) * fStep));
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} else {
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fVal = 0.01f * 80.0f;
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}
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} else {
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fVal = 0.01f * (float)ucAlpha;
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}
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} else {
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// if we are in a menu, set the minimum opacity for tooltips to 15%
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if (ui.GetMenuDisplayed(m_iPad) && (ucAlpha < 15)) {
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ucAlpha = 15;
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}
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fVal = 0.01f * (float)ucAlpha;
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}
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setOpacity(fVal);
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bool layoutChanges = false;
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for (int i = 0; i < eToolTipNumButtons; i++) {
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if (!ui.IsReloadingSkin() && m_tooltipValues[i].show &&
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m_tooltipValues[i].label.needsUpdating()) {
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layoutChanges = true;
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_SetTooltip(i, m_tooltipValues[i].label, m_tooltipValues[i].show,
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true);
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m_tooltipValues[i].label.setUpdated();
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}
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}
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if (layoutChanges) _Relayout();
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}
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void UIComponent_Tooltips::render(S32 width, S32 height,
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C4JRender::eViewportType viewport) {
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if ((ProfileManager.GetLockedProfile() != -1) &&
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!ui.GetMenuDisplayed(m_iPad) &&
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(app.GetGameSettings(m_iPad, eGameSetting_Tooltips) == 0 ||
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app.GetGameSettings(m_iPad, eGameSetting_DisplayHUD) == 0)) {
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return;
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}
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if (m_bSplitscreen) {
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S32 xPos = 0;
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S32 yPos = 0;
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switch (viewport) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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default:
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break;
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}
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ui.setupRenderPosition(xPos, yPos);
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S32 tileXStart = 0;
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S32 tileYStart = 0;
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S32 tileWidth = width;
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S32 tileHeight = height;
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switch (viewport) {
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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tileHeight = (S32)(ui.getScreenHeight());
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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default:
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break;
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}
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IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight);
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IggyPlayerDrawTilesStart(getMovie());
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m_renderWidth = tileWidth;
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m_renderHeight = tileHeight;
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IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart,
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tileXStart + tileWidth, tileYStart + tileHeight, 0);
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IggyPlayerDrawTilesEnd(getMovie());
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} else {
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UIScene::render(width, height, viewport);
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}
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}
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void UIComponent_Tooltips::SetTooltipText(unsigned int tooltip, int iTextID) {
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if (_SetTooltip(tooltip, iTextID)) _Relayout();
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}
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void UIComponent_Tooltips::SetEnableTooltips(bool bVal) {}
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void UIComponent_Tooltips::ShowTooltip(unsigned int tooltip, bool show) {
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if (show != m_tooltipValues[tooltip].show) {
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_SetTooltip(tooltip, L"", show);
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_Relayout();
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}
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}
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void UIComponent_Tooltips::SetTooltips(int iA, int iB, int iX, int iY, int iLT,
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int iRT, int iLB, int iRB, int iLS,
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int iRS, int iBack, bool forceUpdate) {
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bool needsRelayout = false;
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needsRelayout = _SetTooltip(eToolTipButtonA, iA) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonB, iB) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonX, iX) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonY, iY) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonLT, iLT) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonRT, iRT) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonLB, iLB) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonRB, iRB) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonLS, iLS) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonRS, iRS) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonRS, iRS) || needsRelayout;
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needsRelayout = _SetTooltip(eToolTipButtonBack, iBack) || needsRelayout;
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if (needsRelayout) _Relayout();
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}
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void UIComponent_Tooltips::EnableTooltip(unsigned int tooltip, bool enable) {}
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bool UIComponent_Tooltips::_SetTooltip(unsigned int iToolTip, int iTextID) {
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bool changed = false;
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if (iTextID != m_tooltipValues[iToolTip].iString ||
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(iTextID > -1 && !m_tooltipValues[iToolTip].show)) {
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m_tooltipValues[iToolTip].iString = iTextID;
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changed = true;
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if (iTextID > -1)
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_SetTooltip(iToolTip, iTextID, true);
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else if (iTextID == -2)
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_SetTooltip(iToolTip, L"", true);
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else
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_SetTooltip(iToolTip, L"", false);
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}
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return changed;
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}
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void UIComponent_Tooltips::_SetTooltip(unsigned int iToolTipId, UIString label,
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bool show, bool force) {
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if (!force && !show && !m_tooltipValues[iToolTipId].show) {
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return;
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}
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m_tooltipValues[iToolTipId].show = show;
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m_tooltipValues[iToolTipId].label = label;
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iToolTipId;
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const std::u16string convLabel = wstring_to_u16string(label.getString());
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value[1].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = convLabel.c_str();
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stringVal.length = convLabel.length();
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value[1].string16 = stringVal;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = show;
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IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
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IggyPlayerRootPath(getMovie()),
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m_funcSetTooltip, 3, value);
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// app.DebugPrintf("Actual tooltip update!\n");
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}
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void UIComponent_Tooltips::_Relayout() {
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
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IggyPlayerRootPath(getMovie()),
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m_funcUpdateLayout, 0, nullptr);
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}
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void UIComponent_Tooltips::handleReload() {
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app.DebugPrintf("UIComponent_Tooltips::handleReload\n");
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for (unsigned int i = 0; i < eToolTipNumButtons; ++i) {
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_SetTooltip(i, m_tooltipValues[i].iString, m_tooltipValues[i].show,
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true);
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}
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_Relayout();
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}
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void UIComponent_Tooltips::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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if ((0 <= iPad) && (iPad <= 3) && m_overrideSFX[iPad][key]) {
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// don't play a sound for this action
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switch (key) {
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case ACTION_MENU_A:
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case ACTION_MENU_OK:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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case ACTION_MENU_X:
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case ACTION_MENU_Y:
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case ACTION_MENU_B:
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case ACTION_MENU_CANCEL:
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case ACTION_MENU_LEFT_SCROLL:
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case ACTION_MENU_RIGHT_SCROLL:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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} else {
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switch (key) {
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case ACTION_MENU_OK:
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case ACTION_MENU_CANCEL:
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// 4J-PB - We get both A and OK, and B and Cancel, so only play
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// a sound on one of them.
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_A:
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case ACTION_MENU_X:
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case ACTION_MENU_Y:
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// 4J-PB - play a Press sound
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// CD - Removed, causes a sound on all presses
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/*if(pressed)
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{
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ui.PlayUISFX(eSFX_Press);
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}*/
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_B:
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// 4J-PB - play a Press sound
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// CD - Removed, causes a sound on all presses
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/*if(pressed)
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{
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ui.PlayUISFX(eSFX_Back);
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}*/
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_LEFT_SCROLL:
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case ACTION_MENU_RIGHT_SCROLL:
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// CD - Removed, causes a sound on all presses
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/*if(pressed)
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{
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ui.PlayUISFX(eSFX_Scroll);
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}*/
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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}
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void UIComponent_Tooltips::overrideSFX(int iPad, int key, bool bVal) {
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m_overrideSFX[iPad][key] = bVal;
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}
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