mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-22 15:25:54 +00:00
restructure codebase according to vcproj filters
This commit is contained in:
@@ -0,0 +1,103 @@
|
||||
#include "../../../../../Minecraft.World/Header Files/stdafx.h"
|
||||
#include "../../../../net/minecraft/client/Minecraft.h"
|
||||
#include "../../../../net/minecraft/client/gui/ScreenSizeCalculator.h"
|
||||
#include "../../../../net/minecraft/client/renderer/entity/EntityRenderDispatcher.h"
|
||||
#include "../../../../net/minecraft/client/renderer/entity/PlayerRenderer.h"
|
||||
#include "../../../../net/minecraft/client/model/HumanoidModel.h"
|
||||
#include "../../../../net/minecraft/client/Lighting.h"
|
||||
#include "../../../../net/minecraft/client/model/geom/ModelPart.h"
|
||||
#include "../../../../net/minecraft/client/Options.h"
|
||||
#include "../../../../../Minecraft.World/net/minecraft/world/entity/player/net.minecraft.world.entity.player.h"
|
||||
#include "../../../../net/minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
|
||||
#include "../UI.h"
|
||||
#include "UIControl_MinecraftPlayer.h"
|
||||
|
||||
UIControl_MinecraftPlayer::UIControl_MinecraftPlayer() {
|
||||
UIControl::setControlType(UIControl::eMinecraftPlayer);
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
|
||||
pMinecraft->height_phys);
|
||||
m_fScreenWidth = (float)pMinecraft->width_phys;
|
||||
m_fRawWidth = (float)ssc.rawWidth;
|
||||
m_fScreenHeight = (float)pMinecraft->height_phys;
|
||||
m_fRawHeight = (float)ssc.rawHeight;
|
||||
}
|
||||
|
||||
void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion* region) {
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
glEnable(GL_RESCALE_NORMAL);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glPushMatrix();
|
||||
|
||||
float width = region->x1 - region->x0;
|
||||
float height = region->y1 - region->y0;
|
||||
float xo = width / 2;
|
||||
float yo = height;
|
||||
|
||||
// dynamic y offset according to region height
|
||||
glTranslatef(xo, yo - (height / 9.0f), 50.0f);
|
||||
|
||||
float ss;
|
||||
|
||||
// Base scale on height of this control
|
||||
// Potentially we might want separate x & y scales here
|
||||
ss = width / (m_fScreenWidth / m_fScreenHeight);
|
||||
|
||||
glScalef(-ss, ss, ss);
|
||||
glRotatef(180, 0, 0, 1);
|
||||
|
||||
UIScene_InventoryMenu* containerMenu =
|
||||
(UIScene_InventoryMenu*)m_parentScene;
|
||||
|
||||
float oybr = pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot;
|
||||
float oyr = pMinecraft->localplayers[containerMenu->getPad()]->yRot;
|
||||
float oxr = pMinecraft->localplayers[containerMenu->getPad()]->xRot;
|
||||
float oyhr = pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot;
|
||||
|
||||
// float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x;
|
||||
float xd = (m_x + m_width / 2) - containerMenu->m_pointerPos.x;
|
||||
|
||||
// Need to base Y on head position, not centre of mass
|
||||
// float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) -
|
||||
// m_pointerPos.y;
|
||||
float yd = (m_y + m_height / 2 - 40) - containerMenu->m_pointerPos.y;
|
||||
|
||||
glRotatef(45 + 90, 0, 1, 0);
|
||||
Lighting::turnOn();
|
||||
glRotatef(-45 - 90, 0, 1, 0);
|
||||
|
||||
glRotatef(-(float)atan(yd / 40.0f) * 20, 1, 0, 0);
|
||||
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot =
|
||||
(float)atan(xd / 40.0f) * 20;
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->yRot =
|
||||
(float)atan(xd / 40.0f) * 40;
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->xRot =
|
||||
-(float)atan(yd / 40.0f) * 20;
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot =
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->yRot;
|
||||
// pMinecraft->localplayers[m_iPad]->glow = 1;
|
||||
glTranslatef(
|
||||
0, pMinecraft->localplayers[containerMenu->getPad()]->heightOffset, 0);
|
||||
EntityRenderDispatcher::instance->playerRotY = 180;
|
||||
|
||||
// 4J Stu - Turning on hideGui while we do this stops the name rendering in
|
||||
// split-screen
|
||||
bool wasHidingGui = pMinecraft->options->hideGui;
|
||||
pMinecraft->options->hideGui = true;
|
||||
EntityRenderDispatcher::instance->render(
|
||||
pMinecraft->localplayers[containerMenu->getPad()], 0, 0, 0, 0, 1, false,
|
||||
false);
|
||||
pMinecraft->options->hideGui = wasHidingGui;
|
||||
// pMinecraft->localplayers[m_iPad]->glow = 0;
|
||||
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot = oybr;
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->yRot = oyr;
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->xRot = oxr;
|
||||
pMinecraft->localplayers[containerMenu->getPad()]->yHeadRot = oyhr;
|
||||
glPopMatrix();
|
||||
Lighting::turnOff();
|
||||
glDisable(GL_RESCALE_NORMAL);
|
||||
}
|
||||
Reference in New Issue
Block a user