restructure codebase according to vcproj filters

This commit is contained in:
Tropical
2026-03-30 09:50:58 -05:00
parent d5cf90c713
commit 451682693e
3015 changed files with 46858 additions and 54635 deletions

View File

@@ -0,0 +1,71 @@
#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "../UI.h"
#include "UIControl_TextInput.h"
#include "../../../../../Minecraft.World/ConsoleHelpers/StringHelpers.h"
UIControl_TextInput::UIControl_TextInput() { m_bHasFocus = false; }
bool UIControl_TextInput::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::eTextInput);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
// TextInput specific initialisers
m_textName = registerFastName(L"text");
m_funcChangeState = registerFastName(L"ChangeState");
m_funcSetCharLimit = registerFastName(L"SetCharLimit");
return success;
}
void UIControl_TextInput::init(UIString label, int id) {
m_label = label;
m_id = id;
const std::u16string convLabel = wstring_to_u16string(label.getString());
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = id;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_initFunc, 2, value);
}
void UIControl_TextInput::ReInit() {
UIControl_Base::ReInit();
init(m_label, m_id);
}
void UIControl_TextInput::setFocus(bool focus) {
if (m_bHasFocus != focus) {
m_bHasFocus = focus;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = focus ? 0 : 1;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(),
&result, getIggyValuePath(),
m_funcChangeState, 1, value);
}
}
void UIControl_TextInput::SetCharLimit(int iLimit) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iLimit;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(),
m_funcSetCharLimit, 1, value);
}